mirror of
https://github.com/centau/vide.git
synced 2026-08-20 06:21:37 +00:00
* update css and snippets * Add banner * improve home page * Update Banner * cleanup * Update font to JetBrains Mono * Add a quick look to Home * Simplify Home Page * Removed banner, removed copyright notice, reduced home page
1.4 KiB
1.4 KiB
Animation API
spring()
Returns a new source with a value always moving torwards the input source value.
-
Type
function spring<T>( source: () -> T & Animatable, period: number = 1, damping_ratio: number = 1 ): () -> T type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3 | Rect -
Details
An effect is created to update the new source every frame based on the input source value.
The movement is physically simulated according to a spring.
periodis the amount of time in seconds it takes for the spring to complete one full cycle if undamped.damping_ratiois the amount of resistance applied to the spring.- >1 = Overdamped - slowly reaches target without any overshoot.
- 1 = Critically damped - reaches target without any overshoot.
- <1 = Underdamped - reaches target with some overshoot.
- 0 = Undamped - never stabilizes, oscillates forever.
By default, the spring solver is ran at 120 Hz in
Heartbeat. You can change when the solver runs by callingvide.step(dt), which will advance the simulation time bydtseconds and automatically stop the solver running in heartbeat.