vide/docs/tut/crash-course/7-stateful-component.md
2023-12-07 17:26:01 +00:00

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# Stateful Components
A stateful component is a component that stores some data internally.
Stateful components in Vide are created using sources and effects - sources to
store the data, and effects to display the data.
## Internal State
```lua
local create = vide.create
local source = vide.source
local effect = vide.effect
local function Counter()
local count = source(0)
local instance = create "TextButton" {
Activated = function()
count(count() + 1)
end
}
effect(function()
instance.Text = "count: " .. count()
end)
return instance
end
mount(Counter, game.StarterGui)
```
Above is an example of a counter component, that when clicked, will increment
its internal count, and automatically update its text to reflect that count.
Each instance of `Counter()` will maintain its own independent count, since the
count source is created inside the component.
We use `mount()` to create the counter within a reactive scope, which also takes
a second argument to parent the counter to another instance.
## External State
External sources can also be passed into components for them to use.
```lua
local function Counter(props: { count: () -> number })
local count = props.count
local instance = create "TextButton" {
Activated = function()
count(count() + 1)
end
}
effect(function()
instance.Text = "count: " .. count()
end)
return instance
end
local count = source(0)
Counter {
count = count
}
count(1) -- the Counter component will update to display this count
```
Sources can be created internally or passed in from externally, there are no
restrictions on how they are used as long as the effect using it is created
within a reactive scope.