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1.8 KiB
1.8 KiB
Cleanup
Sometimes you may need to do some cleanup when destroying a component or after
a side-effect from a source update. Vide provides a function cleanup() which
is used to register a cleanup callback for the next time the reactive scope
it is called in re-runs.
local mount = vide.mount
local source = vide.source
local cleanup = vide.cleanup
local function Timer()
local count = source(0)
local con = game:GetService("RunService").Heartbeat:Connect(function(dt)
count(count() + dt)
end)
cleanup(function()
con:Disconnect()
end)
return create "TextButton" {
Position = UDim2.fromOffset(300, 300),
Size = UDim2.fromOffset(200, 50),
Text = function()
return "seconds: " .. math.floor(count())
end,
}
end
local unmount = mount(Timer)
unmount() -- all registered cleanups are ran, heartbeat connection stopped
In the above example, this allows us to disconnect the heartbeat connection when the timer component is destroyed, whether that is from unmounting the app or if it is dynamically created by a control-flow function, which will be covered next.
This is another reason why mount() is used at the top level of your app, so
that any registered cleanups created by your app components can be ran when
they are destroyed.
The reactive graph for the above example:
%%{init: {
"theme": "base",
"themeVariables": {
"primaryColor": "#1B1B1F",
"primaryTextColor": "#fff",
"primaryBorderColor": "#1B1B1F",
"lineColor": "#79B8FF",
"tertiaryColor": "#161618",
"tertiaryBorderColor": "#161618"
}
}}%%
graph
subgraph mount
direction LR
cleanup([cleanup]) ~~~ count
count --> bind["effect (text binding)"]
end