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1.1 KiB
1.1 KiB
Cleanup
Sometimes you may need to do some cleanup when destroying a component or after
a side-effect from a source update. Vide provides a function cleanup() which
is used to register a cleanup callback for the next time the reactive scope
it is called in re-runs.
local vide = require(vide)
local source = vide.source
local cleanup = vide.cleanup
local function Timer()
local count = source(0)
local con = game:GetService("RunService").Heartbeat:Connect(function(dt)
count(count() + dt)
end)
cleanup(function()
con:Disconnect()
end)
return create "TextButton" {
Position = UDim2.fromOffset(300, 300),
Size = UDim2.fromOffset(200, 50),
Text = function()
return "seconds: " .. count()
end,
}
end
mount(function() return create "ScreenGui" { Timer {} } end, game.StarterGui)
In the above example, this allows us to disconnect the heartbeat connection when the timer component is destroyed, whether that is from unmounting the app or if it is dynamically created by a control-flow function, which will be covered next.