vide/docs/tut/crash-course/2-creation.md
2023-08-08 21:33:11 +01:00

1.2 KiB

Creating UI Elements

Instances are created using create().

local vide = require(path_to_vide)
local create = vide.create

create() returns a constructor for a given class which then takes a table of properties to assign when creating a new instance for that class.

local frame = create "Frame" {
    Name = "Background",
    Position = UDim2.fromScale(0.5, 0.5)
}

String keys are assigned as properties and integer keys are assigned as child instances.

create "ScreenGui" {
    Parent = game.StarterGui,

    create "Frame" {
        AnchorPoint = Vector2.new(0.5, 0.5),
        Position = UDim2.fromScale(0.5, 0.5),
        Size = UDim2.fromScale(0.4, 0.7),

        create "TextLabel" {
            Text = "hi"
        },

        create"TextLabel" {
            Text = "bye"
        }
    }
}

To connect to an event, just set the event property name to a function.

All event arguments are passed into the function.

create "TextButton" {
    Activated = function()
        print "clicked!"
    end
}

In short:

  • String keys = properties
    • Function values = events
    • Non-function values = property values
  • Numeric keys = children