4.2 KiB
Element Creation API
mount()
Runs a function in a new reactive scope and optionally applies its result to a target instance.
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Type
function mount<T>(component: () -> T, target: Instance?): () -> () -
Details
The result of the function is applied to a target in the same way properties are using
create().The function is ran in a new reactive scope, just like root().
Returns a function that when called will destroy the reactive scope.
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Example
local function App() return create "ScreenGui" { create "TextLabel" { Text = "Vide" } } end mount(App, game.StarterGui)
create()
Creates a new UI element, applying any given properties.
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Type
function create(class: string): (Properties) -> Instance function create(instance: Instance): (Properties) -> Instance type Properties = Map<string|number, any> -
Details
The function can take either a
stringor anInstanceas its first argument.- If given a
string, a new instance with the same class name will be created. - If given an
Instance, a new instance that is a clone of the given instance will be created.
This returns another function that is used to apply any properties to the new instance.
- If given a
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Property setting rules
- index is string:
- value is function:
- property is event: connect function as callback
- property is not event: create effect to update property
- value is not function: set property to value
- value is function:
- index is number:
- value is action: run action
- value is table: recurse table
- value is functon: create effect to update children
- value is instance: set instance as child
- index is string:
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Example
Basic element creation.
local frame = create "Frame" { Name = "NewFrame", Position = UDim2.fromScale(1, 0) }A component using property nesting.
type Layout = { Layout = { Position: UDim2?, Size: UDim2?, AnchorPoint: Vector2? } } type Children = { Children = Array<Instance> } function Background(props: Layout & Children & { Color: Color3 }) return create "Frame" { BackgroundColor3 = props.Color, props.Layout, props.Children } end
action()
Creates a callback that can be passed to create() to invoke custom actions on
instances.
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Type
function action((Instance) -> (), priority: number = 1): Action -
Details
When passed to
create(), the given callback is called with the instance being created as the only argument. Actions take precedence over property and child assignments.A priority can be optionally specified to ensure certain actions run after other actions. Higher priority numbers are ran after lower priority numbers.
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Example
An action to listen to changed properties:
local function changed(property: string, callback: (new) -> ()) return action(function(instance) local con - instance:GetPropertyChangedSignal(property):Connect(function() callback(instance[property]) end) -- disconnect on reactive scope destruction to allow gc of instance cleanup(function() con:Disconnect() end) end) end local output = source "" create "TextBox" { -- will update the `output` source anytime the text property is changed changed("Text", output) }
changed()
A wrapper for action() to listen for property changes.
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Type
function changed(property: string, callback: (...unknown) -> ()): Action -
Details
Will run the given callback any time the property is changed, as well as when the action is initially run.
The changed connection is disconnected when the reactive scope the action is ran in is destroyed.
Runs with an action priority of 1.