vide/docs/api/reactivity-utility.md
2023-11-20 12:27:56 +00:00

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# Reactivity API: Utility
## cleanup()
Runs a callback anytime a reactive scope is reran or destroyed.
- **Type**
```lua
function cleanup(callback: () -> ())
function cleanup(obj: Destroyable)
function cleanup(obj: Disconnectable)
type Destroyable = { destroy: () -> () }
type Disconnectable = { disconnect: () -> () }
```
- **Example**
```lua
local data = source(1)
effect(function()
local label = create "TextLabel" { Text = data() }
cleanup(function()
label:Destroy()
end)
end)
```
## untrack()
Runs a given function where any sources read will not be tracked by a reactive
scope.
- **Type**
```lua
function untrack<T>(source: () -> T): T
```
- **Details**
Updates made to a source passed to `untrack()` will not cause updates to
anything depending on that source.
- **Example**
```lua
local a = source(0)
local b = source(0)
local sum = derive(function()
return a() + untrack(b)
end)
print(sum()) -- 0
b(1)
print(sum()) -- 0
a(1)
print(sum()) -- 2
```
## read()
Utility used to read a value that is either a primitive or a source. Sources
read can still be tracked inside a reactive scope.
- **Type**
```lua
function read<T>(value: T | () -> T): T
```
## batch()
Runs a given function where any source updates made within the function do not
trigger effects until after the function runs.
- **Type**
```lua
function batch(fn: () -> ())
```
- **Details**
Improves performance when an effect depends on multiple sources, and those
sources need to be updated. Updating those sources inside a batch call will
only cause the effect to run once after the batch call ends instead of after
each time a source is updated.
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