vide/docs/api/animation.md
Aaron Smith 8e31946dda
2023-08-03 15:06:40 +01:00

39 lines
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Markdown

# Animation API
## spring()
Returns a new state with a dynamically animated value of the source.
- ### Type
```lua
function spring<T>(
source: () -> T & Animatable,
period: number = 1,
damping_ratio: number = 1
): () -> T
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3
```
- ### Details
The output state value is updated every frame based on the source state
value.
The change is physically simulated according to a
[spring](https://en.wikipedia.org/wiki/Simple_harmonic_motion).
`period` is the amount of time in seconds it takes for the spring to
complete one full oscillation.
`damping_ratio` is the amount of resistance applied to the spring.
- \>1 = Overdamped (not currently supported).
- 1 = Critically damped - reaches target without any overshoot.
- <1 = Underdamped - reaches target with some overshoot.
- 0 = Undamped - never stabilizes, oscillates forever.
Velocity is conserved between source state updates for smooth animation.
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