vide/docs/tut/crash-course/4-source.md
Aaron Smith 68ff117be9
2023-09-12 17:55:54 +01:00

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# Source
*Sources* in Vide are special objects that store a single value. They are the
core of reactivity in Vide, as updates to a source can automatically update
properties or other sources depending on that source.
A source in Vide can be created using
[`source()`](../../api/reactivity-core.md#source).
```lua
local source = vide.source
local count = source(0)
```
The value passed to `source()` is the initial value of the source.
The value of a source can be set by calling it with an argument, and can be read
by calling it with no arguments.
```lua
count(count() + 1) -- increment source by 1
```
Below is an example of a stateful counter component.
```lua [Counter.luau]
local vide = require(vide)
local source = vide.source
local function Counter(props: { Position: UDim2 })
local count = source(0)
return create "TextButton" {
Position = props.Position,
Size = UDim2.new(200, 50),
Text = count,
Activated = function()
count(count() + 1)
end
}
end
```
Each call of `Counter {}` will create a new counter element, each with their own
independent count.
Vide detects when you assign a function to a property. This is known
as *binding* and doing so will cause the property to *automatically* update
whenever a source in that function is updated, by rerunning the function and
assigning its return value. You can only bind non-event
properties, otherwise the function is connected as the event callback.
This allows you as the programmer to not need to manually update GUI as the state
of your program changes. You just define how the data maps to UI, and Vide's
reactive system will surgically update any properties depending on sources that
are changed.