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1.2 KiB
1.2 KiB
Creating UI Elements
Instances are created using create().
local vide = require(path_to_vide)
local create = vide.create
create() returns a constructor for a given class which then takes a table of
properties to assign when creating a new instance for that class.
local frame = create "Frame" {
Name = "Background",
Position = UDim2.fromScale(0.5, 0.5)
}
String keys are assigned as properties and integer keys are assigned as child instances.
create "ScreenGui" {
Parent = game.StarterGui,
create "Frame" {
AnchorPoint = Vector2.new(0.5, 0.5),
Position = UDim2.fromScale(0.5, 0.5),
Size = UDim2.fromScale(0.4, 0.7),
create "TextLabel" {
Text = "hi"
},
create"TextLabel" {
Text = "bye"
}
}
}
To connect to an event, just set the event property name to a function.
All event arguments are passed into the function.
create "TextButton" {
Activated = function()
print "clicked!"
end
}
In short:
- String keys = properties
- Function values = events
- Non-function values = property values
- Numeric keys = children