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Cleanup
Sometimes you may need to do some cleanup when destroying a component or after
a side-effect from a source update. Vide provides a function cleanup() which
is used to queue a callback for the next time a reactive scope is rerun or
destroyed, or when a stable scope is destroyed.
local root = vide.root
local source = vide.source
local effect = vide.effect
local count = source(0)
local destroy = root(function()
effect(function()
local x = count()
cleanup(function() print(x) end)
end)
cleanup(function() print "root destroyed" end)
end)
count(1) -- prints "0"
count(2) -- prints "1"
destroy() -- prints "2" and "root destroyed"
::: tip
Roblox instances do not need to be explicitly destroyed for their
memory to be freed, they only need to be parented to nil. So there is no
need to use cleanup() to destroy instances. However, be wary of connecting
a function that references an instance to an event from the same instance,
this causes the instance to reference itself and never be freed. In such a case
you would need to use cleanup() to disconnect this connection or to explicitly
destroy the instance.
:::