vide/docs/api/creation.md
Andrea Fletcher 18c1d02d43
Add tag() action for CollectionService tags
Adds a built-in `vide.tag()` action that wraps `Instance:AddTag()` /
`Instance:RemoveTag()` so tags can be applied through `create()` props.

It accepts a static string or array of strings, or a reactive source
returning either. The reactive variant diffs the previous and new tag
sets so only the delta is applied. All tags added by the action are
removed when the surrounding scope is destroyed.

Includes mock support for `AddTag`/`RemoveTag`/`HasTag`/`GetTags`,
tests, API reference docs, and a closing note in the actions tutorial.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-26 22:10:47 -07:00

5 KiB

Element Creation

create()

Creates a new UI element, applying any given properties.

  • Type

    function create(class: string): (Properties) -> Instance
    function create(instance: Instance): (Properties) -> Instance
    
    type Properties = Map<string|number, unknown>
    
  • Details

    The function can take either a string or an Instance as its first argument.

    • If given a string, a new instance with the same class name will be created.
    • If given an Instance, a new instance that is a clone of the given instance will be created.

    This returns another function that is used to apply any properties to the new instance.

  • Property setting rules

    • index is string:
      • value is function:
        • property is event: connect function as callback
        • property is not event: create effect to update property
      • value is not function: set property to value
    • index is number:
      • value is action: run action
      • value is table: recurse table
      • value is function: create effect to update children
      • value is instance: set instance as child
  • Example

    Basic element creation.

    local frame = create "TextButton" {
        Name = "Button",
        Size = UDim2.fromOffset(200, 160),
    
        Activated = function()
            print "clicked"
        end,
    
        create "UICorner" {}
    }
    

action()

Creates a special object that can be passed to create() to invoke custom actions on instances.

  • Type

    function action((Instance) -> (), priority: number = 1): Action
    
  • Details

    When passed to create(), the function is called with the instance being created as the only argument. Actions take precedence over property and child assignments.

    A priority can be optionally specified to ensure certain actions run after other actions. Lower priority values are ran first.

  • Example

    An action to listen to changed properties:

    local function changed(property: string, fn: (new) -> ())
        return action(function(instance)
            local cn = instance:GetPropertyChangedSignal(property):Connect(function()
                fn(instance[property])
            end)
    
            -- disconnect on scope destruction to allow gc of instance
            cleanup(function()
                cn:Disconnect()
            end)
        end)
    end
    
    local output = source ""
    
    create "TextBox" {
        -- will update the output source anytime the text property is changed
        changed("Text", output)
    }
    

changed()

A wrapper for action() to listen for property changes.

  • Type

    function changed(property: string, fn: (unknown) -> ()): Action
    
  • Details

    Will run the given function immediately and whenever the property updates.

    The function is called with the updated property value.

    Runs with an action priority of 1.

tag()

A wrapper for action() to add CollectionService tags to an instance.

  • Type

    function tag(tag: string): Action
    function tag(tags: { string }): Action
    function tag(source: () -> string): Action
    function tag(source: () -> { string }): Action
    
  • Details

    Adds the given tag(s) to the instance using Instance:AddTag(). When the surrounding scope is destroyed, any tags that were added are removed using Instance:RemoveTag().

    A source (function) can be passed instead of a static value to reactively update the applied tags. When the source updates, tags no longer present are removed and new tags are added; tags present in both the previous and new value are left untouched.

    Multiple tag() actions can be composed on the same instance.

    Runs with an action priority of 1.

  • Example

    Apply static tags:

    create "Frame" {
        tag("Clickable"),
        tag({ "Draggable", "Highlightable" })
    }
    

    Apply a reactive tag driven by a source:

    local state = source "idle"
    
    create "Frame" {
        tag(function() return "state-" .. state() end)
    }
    

mount() STABLE

Runs a function in a new stable scope and optionally applies its result to a target instance.

  • Type

    function mount<T>(component: () -> T, target: Instance?): () -> ()
    
  • Details

    This is a utility for root() when parenting a component to an existing instance.

    The result of the function is applied to a target in the same way properties are using create().

    Returns a function that when called will destroy the stable scope.

  • Example

    local function App()
        return create "ScreenGui" {
            create "TextLabel" { Text = "Vide" }
        }
    end
    
    local destroy = mount(App, game.StarterGui)