1.6 KiB
Components
Components are custom-made reusable pieces of UI made from other pieces of UI.
By using components you can make your application more modular and better organized.
local vide = require(vide)
local create = vide.create
local function Button(props: {
Position: UDim2,
Text: string,
Activated: () -> ()
})
return create "TextButton" {
BackgroundColor3 = Color3.fromRGB(50, 50, 50),
Size = UDim2.fromOffset(200, 150),
Position = props.Position,
Text = props.Text,
Activated = props.Activated
}
end
return Button
local vide = require(vide)
local mount = vide.mount
local create = vide.create
local Button = require(Button)
local function App()
return create "ScreenGui" {
Button {
Position = UDim2.fromOffset(200, 200),
Text = "click me!",
Activated = function()
print "clicked"
end
}
}
end
mount(App, game.StarterGui)
Above is a simple example of a button component with a set color and size, being reused across files.
A single parameter props is used to pass properties to the component.
Components allow you to encapsulate behavior. You can only modify the component in ways that you allow in the component.
This also promotes code reusability. Anytime you want a new button all you do
is call Button {} instead of creating and setting every property each time.
When changing the button in future, any changes to the button file will be
reflected anywhere the button is used throughout your app.
This can be extended to much more complicated UI.