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https://github.com/centau/vide.git
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Merge branch 'main' into main
This commit is contained in:
commit
4d6ca7f875
5 changed files with 25 additions and 13 deletions
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@ -1,4 +1,4 @@
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local typeof = game and typeof or require "../test/mock".typeof :: never
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local typeof = Instance and typeof or require "../test/mock".typeof :: never
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local flags = require "./flags"
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local implicit_effect = require "./implicit_effect"
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@ -1,4 +1,4 @@
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local typeof = game and typeof or require "../test/mock".typeof :: never
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local typeof = Instance and typeof or require "../test/mock".typeof :: never
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local graph = require "./graph"
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local get_scope = graph.get_scope
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@ -1,5 +1,5 @@
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local typeof = game and typeof or require "../test/mock".typeof :: never
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local Instance = game and Instance or require "../test/mock".Instance :: never
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local typeof = Instance and typeof or require "../test/mock".typeof :: never
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local Instance = Instance or require "../test/mock".Instance :: never
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local defaults = require "./defaults"
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local apply = require "./apply"
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@ -59,7 +59,7 @@ export type Instances = {
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-- layer collectors
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ScreenGui: ScreenGui,
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SufaceGui: SurfaceGui,
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SurfaceGui: SurfaceGui,
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BillboardGui: BillboardGui,
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-- ui objects
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@ -104,6 +104,18 @@ export type Instances = {
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StyleDerive: StyleDerive,
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StyleLink: StyleLink,
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StyleQuery: StyleQuery,
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-- interaction
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ProximityPrompt: ProximityPrompt,
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-- value objs
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BoolValue: BoolValue,
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IntValue: IntValue,
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NumberValue: NumberValue,
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StringValue: StringValue,
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ObjectValue: ObjectValue,
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Color3Value: Color3Value,
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Vector3Value: Vector3Value,
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CFrameValue: CFrameValue,
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}
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export type function Properties(instance: type?)
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@ -1,5 +1,5 @@
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local Enum = game and Enum or require "../test/mock".Enum :: never
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local Color3 = game and Color3 or require "../test/mock".Color3 :: never
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local Enum = Enum or require "../test/mock".Enum :: never
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local Color3 = Color3 or require "../test/mock".Color3 :: never
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return {
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Part = {
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12
src/lib.luau
12
src/lib.luau
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@ -31,17 +31,17 @@ export type Instances = create.Instances
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export type Properties<T> = create.Properties<T>
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local function step(dt: number)
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if game then debug.profilebegin("VIDE STEP") end
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if debug.profilebegin then debug.profilebegin("VIDE STEP") end
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if game then debug.profilebegin("VIDE SPRING") end
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if debug.profilebegin then debug.profilebegin("VIDE SPRING") end
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update_springs(dt)
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if game then debug.profileend() end
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if debug.profileend then debug.profileend() end
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if game then debug.profilebegin("VIDE SCHEDULER") end
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if debug.profilebegin then debug.profilebegin("VIDE SCHEDULER") end
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update_timeouts(dt)
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if game then debug.profileend() end
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if debug.profileend then debug.profileend() end
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if game then debug.profileend() end
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if debug.profileend then debug.profileend() end
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end
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local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)
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