fix: guard globals on themselves rather than on game (#89)
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es9 2026-09-28 04:06:43 -07:00 • committed by GitHub
parent fb57af2797
commit b010497a01
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GPG key ID: B5690EEEBB952194
5 changed files with 12 additions and 12 deletions

View file

@ -1,4 +1,4 @@
local typeof = game and typeof or require "../test/mock".typeof :: never
local typeof = Instance and typeof or require "../test/mock".typeof :: never
local flags = require "./flags"
local implicit_effect = require "./implicit_effect"

View file

@ -1,4 +1,4 @@
local typeof = game and typeof or require "../test/mock".typeof :: never
local typeof = Instance and typeof or require "../test/mock".typeof :: never
local graph = require "./graph"
local get_scope = graph.get_scope

View file

@ -1,5 +1,5 @@
local typeof = game and typeof or require "../test/mock".typeof :: never
local Instance = game and Instance or require "../test/mock".Instance :: never
local typeof = Instance and typeof or require "../test/mock".typeof :: never
local Instance = Instance or require "../test/mock".Instance :: never
local defaults = require "./defaults"
local apply = require "./apply"

View file

@ -1,5 +1,5 @@
local Enum = game and Enum or require "../test/mock".Enum :: never
local Color3 = game and Color3 or require "../test/mock".Color3 :: never
local Enum = Enum or require "../test/mock".Enum :: never
local Color3 = Color3 or require "../test/mock".Color3 :: never
return {
Part = {

View file

@ -31,17 +31,17 @@ export type Instances = create.Instances
export type Properties<T> = create.Properties<T>
local function step(dt: number)
if game then debug.profilebegin("VIDE STEP") end
if debug.profilebegin then debug.profilebegin("VIDE STEP") end
if game then debug.profilebegin("VIDE SPRING") end
if debug.profilebegin then debug.profilebegin("VIDE SPRING") end
update_springs(dt)
if game then debug.profileend() end
if debug.profileend then debug.profileend() end
if game then debug.profilebegin("VIDE SCHEDULER") end
if debug.profilebegin then debug.profilebegin("VIDE SCHEDULER") end
update_timeouts(dt)
if game then debug.profileend() end
if debug.profileend then debug.profileend() end
if game then debug.profileend() end
if debug.profileend then debug.profileend() end
end
local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number)