5.4 KiB
| title | description | next | prev |
|---|---|---|---|
| Being a digital citizen | Learn digital citizenship with Roblox. A full course created for middle to high school students. This session introduces upstanding and safety online. | /education/lesson-plans/digital-citizenship/lights-and-polish | /education/lesson-plans/digital-citizenship/intro-to-roblox |
Lesson Description: Learn how to positively contribute to online communities and confront cyberbullying. Then, work on the obstacle course and get feedback from peers.
| Lesson Objectives |
|
| Skills and Concepts |
|
| Prep |
|
| Materials |
|
Overview
| Duration | Activity | Description |
|---|---|---|
| 5 min | Introduction | Introduce the project and lesson structure. |
| 15 min | Lesson: Digital Citizenship | Discuss ways on being a positive member of an online community and addressing cyberbullying. |
| 30 min | Independent Work Time: Projects | Spend time adjusting the look and feel or change the layout of the obstacle course. |
| 10 min | Guided Activity: Project Feedback | Play a peer's experience and offer feedback. Then set a goal to make a change based off feedback. |
| 5 min | Wrap Up | Recap the lesson and concepts learned. |
Introduction
-
Outline the session.
- Will first learn about digital citizenship and how to intervene in cyberbullying.
- Rest of the time will be devoted to improving their projects, ending with a feedback opportunity where they'll get to player each other's experiences.
Digital citizenship
-
Go through the lesson Intro to Digital Civility.
-
Guide students in an activity to practice upstanding.
- Depending on your class, either do everything as a class or form small student groups (2-3 students).
- Explain that students will hear different situations that they might see in an experience online. They'll listen and will practice a response.
- Go through prompts in the Resource: Upstander Roleplay Situations and have students verbally roleplay their response.
Work on projects
-
If needed, continue teaching any other lessons from the previous day.
-
Inform students they'll have this time to improve their projects.
- While students work, encourage them to play-test (for at most one minute). Experiences should be challenging, but fun.
-
In the last five minutes, make sure students can play each other's projects.
- If in person, they can just trade seats.
- If remote, have students make their games public so others can play by sharing links.
Project feedback
-
Open Presentation: Project Feedback and pass out Handout: Project Feedback to each student. This
- Explain the process of playtesting and getting feedback in slides 2-3.
- Connect to digital citizenship - ask students what are some ways they can practice being a good citizen while sharing and getting feedback (ex: Be open-minded with different experiences, don't pressure others to change their projects, etc).
-
Have students play each other's project for about five minutes, then write down feedback for their peer.
-
Reconvene as a class and have 2-3 students share a piece of feedback they received.
-
Have students reflect on making one change in their experience and write it down on the handout.
- Will make that change tomorrow.
- Have students pair up and share the change they'll make.
Wrap up
-
Recap what students have created and the vocabulary term: upstander.
-
Have students connect giving feedback outside the classroom (online games, sports, talking with family). Remind that good online behavior is just like real life behavior. Ask these questions to start.
- What are good or bad examples of giving someone feedback? Why?
- What are good or bad examples of accepting feedback? How should you react or respond well when receiving feedback?