8.9 KiB
| title | description |
|---|---|
| Avatar Settings | The Avatar Settings window contains all Studio-level settings and customization options for an experience. |
The Avatar Settings window, accessible from Studio's File menu or the Avatar tab, allows you to control the look and behavior of user avatars across your entire experience.
Most experiences will find that the default avatar settings work perfectly right out of the box, offering a seamless player experience. The extensive controls in Avatar Settings are primarily for advanced creators looking to finely tune avatar appearance and behavior for specific gameplay needs.
**Avatar Settings** modifies underlying experience defaults that are not visible outside of the settings interface or accessible with scripts. This can lead to difficult-to-debug behaviors, especially when working across teams or on a universe with multiple place files.Test your changes by using the window's preview and by playtesting in Studio so that you fully understand the impact on player avatars before publishing changes to your live experience.
The top bar of the Avatar Settings window provides easy access to quickly set the avatar type, assign a preset, and enable preview.
| Setting | Description |
|---|---|
| **Preset** | Displays which Settings preset is enabled and allows you to toggle between them (for descriptions of each setting, see [General](#general)). If the preset displays `--`, this indicates that the current settings are customized and do not match a preset. |
| **Preview** | Toggles a preview lineup of avatars based off the avatar settings applied. This creates an `AvatarPreview` folder under **Workspace** ⟩ **Camera** with four representative avatar types. You can add or remove avatars to the lineup by dragging them into or out of the folder. This folder is removed during Studio runtime playtesting and it is not saved to your place file. |
| **⋯** | Sets the default avatar type to either **R6**, **R15**, or **R15 & R6**. |
General
The General tab offers simple presets tailored to the needs of most experiences. In many cases, one of these presets will fit your experience's avatar use-cases and additional configuration is not necessary. However, advanced developers can further customize avatar behavior using the more detailed settings available in the other tabs.
| Setting | Description |
|---|---|
| ****Player Choice**** | Loads player avatars without any modifications. |
| **Consistent Gameplay** | Sets all avatars to the same height with the same box collider for consistent collision behavior. |
Body
The Body tab contains settings for body proportions, parts, scale.
| Setting | Description |
|---|---|
| **Scale** |
For reference, classic style avatars are around 5 studs tall. More humanoid style proportions are around 6 - 6.5 studs. |
| **Appearance** |
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| **Build** |
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Clothing
The Clothing tab contains controls for layered and classic clothing.
| Setting | Description |
|---|---|
| Clothing Scale |
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| Custom Clothing |
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Accessories
The Accessories tab contains settings related to accessories in your experience.
| Setting | Description |
|---|---|
| **Accessory Scale** |
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| **Custom Accessories** |
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| **Accessory Behaviors** | Controls to enable/disable accessory behaviors like VFX and Sound. |
Movement
The Movement tab contains collision and animation settings.
| Setting | Description |
|---|---|
| **Collision** |
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| **Animation Packs** |
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| **Animation Clips** |
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