14 KiB
| title | description |
|---|---|
| Makeup | Makeup is a cosmetic look made up of multiple facial textures and optional eyebrow and eyelashes. |
You can [download](#resources) this template and a test place file.
Components of makeup
Makeup is made up of multiple textures baked into a Class.Decal that you can apply to a face of a character. There are three primary regions of the face (eyes, lips, face/cheeks) that you can apply textures to. Each region has some overlapping surfaces with other regions.



You can optionally include eyebrows and eyelashes with makeup. These are Class.Model containing Class.MeshPart objects with skinning and caging data.


You can quickly apply any makeup Decal objects and accessories by dragging them from the imported reference head into the appropriate character's Makeup or Accessories folder.


Makeup template
The makeup template resource, available in the Makeup Beta downloadable resource is a 3D model asset that allows creators to quickly import premade makeup assets into their own 3D modeling tools where you can modify, create, and preview your own makeup assets.


The makeup template includes the following:
- Target head mesh object and target head cage mesh object.
- Eye region mesh, fully linked to reference PBR textures
- Lip region mesh, fully linked to reference PBR textures
- Multiple face region mesh objects, fully linked to reference PBR textures
- Eyebrows and eyelash mesh objects.
For a general workflow on authoring makeup using the template, see the makeup creation process.
Creation process
Makeup is currently in beta. Check out the DevForum announcement for the latest information on additional features, tools, and details regarding creating or implementing makeup.


While you can easily swap decal images in Studio to make a quick change to a character's makeup, the following instructions is a best practice for implementing PBR-based textures into Roblox makeup at scale. This process requires:
- The Makeup test place and template files
- A 3D modeling tool such as Blender or Maya
- Any PBR texturing software, such as Substance Painter, Materialize, or plugins like Ucupaint (Blender).
As always with 3D art and creation workflows, there are many ways to achieve a specific goal and that is no different for makeup and your own PBR publishing flow.
-
Download a reference template head and open it in the general modeling software of your choice.
- You can choose between a reference mesh and reference cage templates. The authoring flow is the same between these two, but reference mesh may be easier for artists to visualize the applicable region of the makeup texture.
-
Using your texturing tools or an image editing software, modify the texture images associated with the different regions:
TransferTexture_Eyes,TransferTexture_Face, orTransferTexture_Lips. -
When you've created your new texture images, use Blender or Maya to replace the existing file textures in the template.
-
Export the entire template file as a
.fbxor.gltf. See Export specifications for additional export instructions from Maya or Blender. -
Import the template file into Studio. Studio should automatically detect your mesh object names and associated textures and generate
Decalobjects.
-
Apply any makeup decals or eyebrow and eyelash accessories to characters in the test place by dropping makeup assets in the appropriate character's
MakeuporAccessoriesfolder.
-
Press Play, and navigate to the character with new makeup assets to preview.
Resources
The following are downloadable resources. See Template heads for required 3D models to import makeup assets with. See Template textures for additional image and project files available for your convenience and refernece.
Template heads
Blender template reference files
Includes both Cage and Reference Mesh Head templates.
<CardActions style={{bottom: 0, width: '100%'}}> <Button href="../assets/makeup/resources/Makeup-Reference-Blender.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download
<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}> <Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}> <CardContent style={{ flexGrow: 1 }}>
Maya template reference files
Includes both Cage and Reference Mesh Head templates.
<CardActions style={{bottom: 0, width: '100%'}}> <Button href="../assets/makeup/resources/Makeup-Reference-Maya.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download
<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}> <Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}> <CardContent style={{ flexGrow: 1 }}>
FBX / GLTF template reference files
Includes both Cage and Reference Mesh Head templates.
<CardActions style={{bottom: 0, width: '100%'}}> <Button href="../assets/makeup/resources/Makeup-Reference-Fbx-Gltf.zip" fullWidth size='large' color='primary' variant='contained' style={{marginBottom:"4px;"}}>Download
Template textures
Photoshop / GIMP texture images
When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
<Grid item xs={12} md={6} lg={4} style={{ padding: 6, display: 'flex' }}> <Card style={{ flex: 1, display: 'flex', flexDirection: 'column' }}> <CardContent style={{ flexGrow: 1 }}>
Substance Painter files
.zip folder texture files for use in Substance Painter, an industry-standard PBR authoring software.
When you are finished making changes to these texture images, swap out the textures in the template head using Blender/Maya and import the reference head with new textures into Studio.
Reference experience
Reference place file (download)
In Github, select the download icon on the right-side to download the 'MakeupBeta.zip'.