- Introduced a new endpoint `/api/syncback` for one-click full sync from Roblox Studio to the filesystem, eliminating the need for an active WebSocket connection. - Implemented `SyncbackRequest` and `ServiceChunk` structures to handle service-level properties and child instances during syncback. - Enhanced `encodeService` to include ObjectValue carriers for accurate reference handling and prevent data loss. - Updated the syncback process to utilize Luau-style relative paths for reference attributes, improving path management and consistency. - Integrated session caching in the matching algorithm to optimize performance during syncback operations. These changes significantly improve the live syncback experience, ensuring reliable data synchronization and enhanced performance during development.
2.5 KiB
buffer.readbits/writebits
Status: Implemented
Summary
Add buffer.readbits and buffer.writebits to give developers an easy way to work with bit buffers.
Motivation
With the release of the buffer type, many developers have asked for a way to write integers of custom non-standard widths and just general bit access, based on previous experience with bit buffer libraries.
While bit operations can be implemented manually, it requires careful bit manipulation, especially when partial byte writes are required or when reading bits is performed sequentially across bytes without a rigid 'bitfield' offset definition.
Design
buffer library will gain two new functions, readbits and writebits:
buffer.readbits(b: buffer, bitOffset: number, bitCount: number): number
buffer.writebits(b: buffer, bitOffset: number, bitCount: number, value: number): ()
bitCount is an integer in range [0, 32]. Error is thrown if number is not in range.
0 bit width is supported only to not error in generalized cases where bit count is dynamic. Reading 0 bits returns 0 and writing has no effect.
Similar to other numerical buffer read/write functions, if bitOffset and bitCount cause a bit access outside the bounds of the buffer, an error is thrown.
In writebits, value is treated as an unsigned 32 bit number. Only bitCount least significant bits are written.
In readbits, return value is unsigned.
Operations are always preformed in little-endian byte order and starting from least significant bits.
This means that:
buffer.readbits(b, 0, 8) == buffer.readu8(b, 0)
buffer.readbits(b, 0, 16) == buffer.readu16(b, 0)
buffer.readbits(b, 0, 32) == buffer.readu32(b, 0)
buffer.writebits(b, 0, 1, 1)
buffer.readi8(b, 0) == 1
buffer.writebits(b, 1, 1, 1)
buffer.readi8(b, 0) == 3
Only a library function implementation is suggested for implementation, the complexity of the operation of a prototype implementation is unlikely to benefit from a fastcall.
Drawbacks
Because of the bounds checking requirements, implementation needs a loop to access the buffer bytes, which is potentially slower than what developers can do with existing functions when they know that it's safe to read a larger number and extract bits with bit32 functions.
Because the max size of the buffer is 1GB, bitOffset cannot be handled as a 32-bit integer number like byte offset in other buffer functions.
Alternatives
A signed version of readbits is not proposed to simplify the design. Writing and reading signed values can be performed with a bias.