rojo/.cursor/rules/roblox/reference/engine/enums/PredictionMode.yaml
2026-02-02 12:08:47 -06:00

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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: PredictionMode
type: enum
summary: |
Enum used with `Class.RunService:SetPredictionMode()` to define the prediction
mode for the instance.
description: |
Enum used with `Class.RunService:SetPredictionMode()` to define the prediction
mode for the instance.
code_samples: []
tags: []
deprecation_message: ''
items:
- name: Automatic
summary: |
The engine will automatically decide if this instance should be predicted
or not. Currently, only `Class.BasePart|BaseParts` near the local player
character's `Class.Humanoid` will be predicted within a dynamic radius
that grows and shrinks based on the device's capability to handle the
simulation load.
value: 0
tags: []
deprecation_message: ''
- name: 'On'
summary: |
The instance will be predicted. Mismatches in the attributes of this
instance between the client and server will cause a rollback and
resimulation. If the instance is a `Class.BasePart`, its physics
properties will be predicted ahead of the replicated authoritative server
state.
value: 1
tags: []
deprecation_message: ''
- name: 'Off'
summary: |
The instance will **not** be predicted. Regular network ownership
semantics apply.
value: 2
tags: []
deprecation_message: ''