# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: PredictionMode type: enum summary: | Enum used with `Class.RunService:SetPredictionMode()` to define the prediction mode for the instance. description: | Enum used with `Class.RunService:SetPredictionMode()` to define the prediction mode for the instance. code_samples: [] tags: [] deprecation_message: '' items: - name: Automatic summary: | The engine will automatically decide if this instance should be predicted or not. Currently, only `Class.BasePart|BaseParts` near the local player character's `Class.Humanoid` will be predicted within a dynamic radius that grows and shrinks based on the device's capability to handle the simulation load. value: 0 tags: [] deprecation_message: '' - name: 'On' summary: | The instance will be predicted. Mismatches in the attributes of this instance between the client and server will cause a rollback and resimulation. If the instance is a `Class.BasePart`, its physics properties will be predicted ahead of the replicated authoritative server state. value: 1 tags: [] deprecation_message: '' - name: 'Off' summary: | The instance will **not** be predicted. Regular network ownership semantics apply. value: 2 tags: [] deprecation_message: ''