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50 lines
1.7 KiB
YAML
50 lines
1.7 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: ParticleFlipbookMode
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type: enum
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summary: |
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Determines the type of the flipbook animation.
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description: |
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Determines the type of the flipbook animation.
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code_samples: []
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tags: []
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deprecation_message: ''
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items:
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- name: Loop
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summary: |
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Continuously play through all frames, starting back at the first frame
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after playing the last.
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value: 0
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tags: []
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deprecation_message: ''
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- name: OneShot
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summary: |
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Play through the animation only once across the particle's lifetime. With
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this setting, the `Class.ParticleEmitter.FlipbookFramerate` property
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doesn't apply; instead, the framerate is determined by the particle's
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`Class.ParticleEmitter.Lifetime` divided evenly by the number of frames in
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the animation. **OneShot** animations are useful for clear non-repeating
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animations, such as an explosion that creates a puff of smoke and then
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fades out.
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value: 1
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tags: []
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deprecation_message: ''
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- name: PingPong
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summary: |
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Play from the first to the last frame, then in reverse from the last to
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the first, repeating throughout the `Class.ParticleEmitter.Lifetime` of
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the particle.
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value: 2
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tags: []
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deprecation_message: ''
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- name: Random
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summary: |
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Play the frames in a random order, blending/crossfading from one frame to
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the next. This can be useful for organic particle textures at low
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framerates, such as stars slowly twinkling between subtly different
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shapes.
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value: 3
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tags: []
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deprecation_message: ''
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