# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: ParticleFlipbookMode type: enum summary: | Determines the type of the flipbook animation. description: | Determines the type of the flipbook animation. code_samples: [] tags: [] deprecation_message: '' items: - name: Loop summary: | Continuously play through all frames, starting back at the first frame after playing the last. value: 0 tags: [] deprecation_message: '' - name: OneShot summary: | Play through the animation only once across the particle's lifetime. With this setting, the `Class.ParticleEmitter.FlipbookFramerate` property doesn't apply; instead, the framerate is determined by the particle's `Class.ParticleEmitter.Lifetime` divided evenly by the number of frames in the animation. **OneShot** animations are useful for clear non-repeating animations, such as an explosion that creates a puff of smoke and then fades out. value: 1 tags: [] deprecation_message: '' - name: PingPong summary: | Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the `Class.ParticleEmitter.Lifetime` of the particle. value: 2 tags: [] deprecation_message: '' - name: Random summary: | Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly different shapes. value: 3 tags: [] deprecation_message: ''