rojo/.cursor/rules/roblox/reference/engine/enums/AudioSimulationFidelity.yaml
2026-02-02 12:08:47 -06:00

31 lines
1,018 B
YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: AudioSimulationFidelity
type: enum
summary: |
Enum which determines how detailed audio simulation should be for
`Class.AudioEmitter|AudioEmitters` and `Class.AudioListener|AudioListeners`.
description: |
This enum, used with `Class.AudioEmitter.SimulationFidelity` and
`Class.AudioListener.SimulationFidelity`, determines how detailed audio
simulation should be.
code_samples: []
tags: []
deprecation_message: ''
items:
- name: None
summary: |
No acoustic simulation occurs; only direction and distance are taken into
account.
value: 0
tags: []
deprecation_message: ''
- name: Automatic
summary: |
The audio engine simulates transmission, diffraction, and reflections at a
level of detail suitable to most devices.
value: 1
tags: []
deprecation_message: ''