rojo/.cursor/rules/roblox/reference/engine/classes/ReverbSoundEffect.yaml
2026-02-02 12:08:47 -06:00

127 lines
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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: ReverbSoundEffect
type: class
memory_category: Instances
summary: |
Reverberates audio, simulating the effect of bouncing off walls in a room.
description: |
The **ReverbSoundEffect** simulates the effect of sounds bouncing off of
several surfaces (such as walls in a room), which causes several overlapping
echoes that arrive at the listener at slightly offset times.
Like all other `Class.SoundEffect|SoundEffects`, a `Class.ReverbSoundEffect`
can be applied either to a `Class.Sound` or `Class.SoundGroup` by being
parented to either.
code_samples: []
inherits:
- SoundEffect
descendants: []
tags: []
deprecation_message: ''
properties:
- name: ReverbSoundEffect.DecayTime
summary: |
Sets how long it takes for the reverberating echoes to fade out
completely.
description: |
Range: 0.1 to 20 (default 1.5) Sets how long it takes for the
reverberating echoes to fade out completely. Larger decay times simulate
larger (empty) spaces
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- LegacySound
- name: ReverbSoundEffect.Density
summary: |
Controls how many reflections are generated.
description: |
Range: 0 to 1 (default 1) Controls how many reflections are generated.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- LegacySound
- name: ReverbSoundEffect.Diffusion
summary: |
Controls how smooth and reflective the simulated surfaces are.
description: |
Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated
surfaces are. The lower this value, the more discrete the echoes are. At
higher levels the echos will blend more.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- LegacySound
- name: ReverbSoundEffect.DryLevel
summary: |
The output volume of the original sound.
description: |
Range: -80 to 10 (default -6) The output volume of the original sound.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- LegacySound
- name: ReverbSoundEffect.WetLevel
summary: |
The output volume of the echoed effect.
description: |
Range: -80 to 10 (default 0) The output volume of the echoed effect.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- LegacySound
methods: []
events: []
callbacks: []