# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: ReverbSoundEffect type: class memory_category: Instances summary: | Reverberates audio, simulating the effect of bouncing off walls in a room. description: | The **ReverbSoundEffect** simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times. Like all other `Class.SoundEffect|SoundEffects`, a `Class.ReverbSoundEffect` can be applied either to a `Class.Sound` or `Class.SoundGroup` by being parented to either. code_samples: [] inherits: - SoundEffect descendants: [] tags: [] deprecation_message: '' properties: - name: ReverbSoundEffect.DecayTime summary: | Sets how long it takes for the reverberating echoes to fade out completely. description: | Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound - name: ReverbSoundEffect.Density summary: | Controls how many reflections are generated. description: | Range: 0 to 1 (default 1) Controls how many reflections are generated. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound - name: ReverbSoundEffect.Diffusion summary: | Controls how smooth and reflective the simulated surfaces are. description: | Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound - name: ReverbSoundEffect.DryLevel summary: | The output volume of the original sound. description: | Range: -80 to 10 (default -6) The output volume of the original sound. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound - name: ReverbSoundEffect.WetLevel summary: | The output volume of the echoed effect. description: | Range: -80 to 10 (default 0) The output volume of the echoed effect. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - LegacySound methods: [] events: [] callbacks: []