rojo/.cursor/rules/roblox/reference/engine/classes/CharacterMesh.yaml
2026-02-02 12:08:47 -06:00

102 lines
2.7 KiB
YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: CharacterMesh
type: class
memory_category: Instances
summary: |
Modifies the appearance of an R6 body part.
description: |
This property modifies the appearance of an R6 body part. It has no effect in
R15 characters.
code_samples: []
inherits:
- CharacterAppearance
descendants: []
tags: []
deprecation_message: ''
properties:
- name: CharacterMesh.BaseTextureId
summary: |
The texture of a CharacterMesh. It can be overridden by Shirts, Pants,
T-Shirts, and the `Class.CharacterMesh.OverlayTextureId` property.
description: |
The texture of a CharacterMesh. It can be overridden by Shirts, Pants,
T-Shirts, and the `Class.CharacterMesh.OverlayTextureId` property.
code_samples: []
type: int64
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Avatar
- name: CharacterMesh.BodyPart
summary: |
The part of the Character's body that is affected.
description: |
The part of the Character's body that is affected.
code_samples: []
type: BodyPart
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Avatar
- name: CharacterMesh.MeshId
summary: |
Used to load a mesh file, and apply it to the given BodyPart.
description: |
Used to load a mesh file, and apply it to the given BodyPart.
code_samples: []
type: int64
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Avatar
- name: CharacterMesh.OverlayTextureId
summary: |
The assetId of the overlay texture. The overlay covers Shirts, Pants,
T-Shirts, and the `Class.CharacterMesh.BaseTextureId`.
description: |
The assetId of the overlay texture. The overlay covers Shirts, Pants,
T-Shirts, and the `Class.CharacterMesh.BaseTextureId`.
code_samples: []
type: int64
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Data
serialization:
can_load: true
can_save: true
capabilities:
- Avatar
methods: []
events: []
callbacks: []