# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: CharacterMesh type: class memory_category: Instances summary: | Modifies the appearance of an R6 body part. description: | This property modifies the appearance of an R6 body part. It has no effect in R15 characters. code_samples: [] inherits: - CharacterAppearance descendants: [] tags: [] deprecation_message: '' properties: - name: CharacterMesh.BaseTextureId summary: | The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the `Class.CharacterMesh.OverlayTextureId` property. description: | The texture of a CharacterMesh. It can be overridden by Shirts, Pants, T-Shirts, and the `Class.CharacterMesh.OverlayTextureId` property. code_samples: [] type: int64 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Avatar - name: CharacterMesh.BodyPart summary: | The part of the Character's body that is affected. description: | The part of the Character's body that is affected. code_samples: [] type: BodyPart tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Avatar - name: CharacterMesh.MeshId summary: | Used to load a mesh file, and apply it to the given BodyPart. description: | Used to load a mesh file, and apply it to the given BodyPart. code_samples: [] type: int64 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Avatar - name: CharacterMesh.OverlayTextureId summary: | The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the `Class.CharacterMesh.BaseTextureId`. description: | The assetId of the overlay texture. The overlay covers Shirts, Pants, T-Shirts, and the `Class.CharacterMesh.BaseTextureId`. code_samples: [] type: int64 tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: Data serialization: can_load: true can_save: true capabilities: - Avatar methods: [] events: [] callbacks: []