rojo/.cursor/rules/roblox/reference/engine/classes/BlurEffect.yaml
2026-02-02 12:08:47 -06:00

53 lines
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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: BlurEffect
type: class
memory_category: Instances
summary: |
Applies a blur to the entire game world.
description: |
The **BlurEffect** applies a Gaussian blur to the entire rendered game world.
The strength of the blur is controlled by the `Class.BlurEffect.Size`. Only
one **BlurEffect** can be applied at once (the instance with the greatest
`Class.BlurEffect.Size|Size` takes priority).
Like other post-processing effects, **BlurEffect** will only work while
`Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or
`Class.Workspace.CurrentCamera`. Also, it may render differently on low-end
devices and/or depending on your Studio settings (see the **Quality Level**
settings in **Rendering** → **Performance**).
For more details on this effect and others, see
[Post-Processing Effects](../../../environment/post-processing-effects.md).
code_samples: []
inherits:
- PostEffect
descendants: []
tags: []
deprecation_message: ''
properties:
- name: BlurEffect.Size
summary: |
Determines the blur radius.
description: |
Size controls the blur radius, measured in pixels. The larger the size,
the blurrier the screen will become.
code_samples: []
type: float
tags: []
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: State
serialization:
can_load: true
can_save: true
capabilities:
- Environment
methods: []
events: []
callbacks: []