# This file is automatically generated. Please don't edit it manually. # To submit a bug report on the content, see # https://devforum.roblox.com/c/bug-reports/documentation-issues/72 name: BlurEffect type: class memory_category: Instances summary: | Applies a blur to the entire game world. description: | The **BlurEffect** applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the `Class.BlurEffect.Size`. Only one **BlurEffect** can be applied at once (the instance with the greatest `Class.BlurEffect.Size|Size` takes priority). Like other post-processing effects, **BlurEffect** will only work while `Class.PostEffect.Enabled|Enabled` and when parented to `Class.Lighting` or `Class.Workspace.CurrentCamera`. Also, it may render differently on low-end devices and/or depending on your Studio settings (see the **Quality Level** settings in **Rendering** → **Performance**). For more details on this effect and others, see [Post-Processing Effects](../../../environment/post-processing-effects.md). code_samples: [] inherits: - PostEffect descendants: [] tags: [] deprecation_message: '' properties: - name: BlurEffect.Size summary: | Determines the blur radius. description: | Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become. code_samples: [] type: float tags: [] deprecation_message: '' security: read: None write: None thread_safety: ReadSafe category: State serialization: can_load: true can_save: true capabilities: - Environment methods: [] events: [] callbacks: []