rojo/.cursor/rules/roblox/en-us/avatar/avatar-generation.md
2026-02-02 14:05:11 -06:00

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Photo-to-Avatar generation Explains how to use AvatarCreationService AvatarGeneration APIs to prompt users to generate Avatars from photos in experience.
The Photo-to-Avatar feature is currently in alpha. Please refer to the [DevForum announcement](https://devforum.roblox.com/t/early-preview-alpha-release-of-photo-to-avatar-apis/3931624) for latest information. The following guide applies to creators who are familiar with scripting and Roblox Studio and intend to develop experiences that allow user-generated avatar items.

You can create an experience that allows players to generate a fully functional avatar character using a photo and a text prompt.

This process involves the following steps:

  1. Request an AvatarGeneration session
  2. Prompt the user to take a selfie and generate a 2D preview image of the avatar
  3. Generate the full Avatar character using Class.HumanoidDescription

Request an AvatarGeneration session

To start a photo-to-avatar generation, call Class.AvatarCreationService:RequestAvatarGenerationSessionAsync() from the server to request a session for the player. A session provides a Class.Player with a certain number of Avatar previews and Avatar generations.

As it may take some time for a session to become available, Class.AvatarCreationService:RequestAvatarGenerationSessionAsync() returns a Datatype.RBXScriptConnection and a waitTime in seconds. The waitTime can be used to provide the Class.Player with information on how long it will take them to be able to start their generations.

Once a session is ready, the callback is invoked with a Dictionary of information about the session. The Dictionary includes:

  • SessionId — passed as an argument when calling Class.AvatarCreationService:GenerateAvatar2DPreviewAsync and Class.AvatarCreationService:GenerateAvatarAsync
  • Allowed2DGenerations — the number of 2D preview generations allowed in a session
  • Allowed3DGenerations — the number of 3D avatar generations allowed in a session
  • SessionTime — the maximum time for a session in seconds

Prompt selfie and generate 2D preview

After a session is started, prompt the user to take a selfie and get the fileId string by calling the Class.AvatarCreationService:PromptSelectAvatarGenerationImageAsync method on the Server. This fileId will be passed to the Class.AvatarCreationService:GenerateAvatar2DPreviewAsync method.

To create a 2D preview image of the Avatar call the following methods:

  1. Class.AvatarCreationService:GenerateAvatar2DPreviewAsync on the Server
  2. Class.AvatarCreationService:LoadAvatar2DPreviewAsync on the Client

The Class.AvatarCreationService:GenerateAvatar2DPreviewAsync takes the SessionId, fileId and an optional text prompt as input to generate a 2D Avatar preview. This method returns a previewId.

This previewId should be sent to the client and can then be used to retrieve the preview as an Class.EditableImage.

If the user is not satisfied with the generated preview this workflow can be repeated.

Generate the 3D avatar

Once the user is satisfied with the preview, you can generate the complete 3D avatar character.

To generate an avatar character:

  1. Call Class.AvatarCreationService:GenerateAvatarAsync on the Server with a Dictionary containing the SessionId and PreviewId.
    1. This method call returns a string generationId.
  2. Retrieve the generated avatar data as a Class.HumanoidDescription using the Class.AvatarCreationService:LoadGeneratedAvatarAsync method on both the experience server and the client.
  3. You can use the Players.CreateHumanoidModelFromDescription method to create an avatar model from the Class.HumanoidDescription to display to the Class.Player.

Mesh and texture assets will be provided as Class.EditableMesh and Class.EditableImage objects, respectively, to allow continued editing of the generated avatar. Edits should be made on both the experience server and the client copy to keep them in sync for publish.

Publish

If the user is satisfied with the resulting avatar it can be published using the Class.AvatarCreationService:PromptCreateAvatarAsync method.

For more details on see in-experience creation.