Commit graph

673 commits

Author SHA1 Message Date
Joe
a0e07bb542 Update log message formatting to include "[Studio]" prefix
- Modified the `parse_roblox_log` function to prepend "[Studio]" to all log messages, enhancing clarity and consistency in log output.
- Updated corresponding unit tests to reflect the new message format, ensuring accurate validation of log parsing behavior.

These changes aim to improve the readability and organization of log messages within the application.
2026-03-01 13:57:06 -06:00
Joe
6df6d42b15 Remove tracing-log dependency and related initialization from logging setup
- Eliminated the `tracing-log` crate from `Cargo.toml` and `Cargo.lock`, streamlining the logging configuration.
- Updated the logging initialization function to remove the `tracing_log::LogTracer::init()` call, simplifying the logging setup process.

These changes aim to enhance the logging system by reducing unnecessary dependencies and improving code clarity.
2026-03-01 13:34:34 -06:00
Joe
3fd50df0b2 Update logging and enhance .gitignore for Atlas directory
- Introduced a logging system using `tracing` and related crates to improve log management and output formatting.
- Updated `.gitignore` to include the `.atlas/` directory, ensuring that log files and other generated content are not tracked by Git.
- Enhanced project templates to include the new `.gitignore` settings for Atlas in various project types.

These changes aim to improve logging capabilities and maintain a cleaner repository by ignoring unnecessary files.
2026-03-01 13:16:00 -06:00
Joe
b5583c4c1b Update dependencies and integrate schemars for JSON schema generation
- Added `schemars` and related dependencies to `Cargo.toml` and `Cargo.lock` for enhanced JSON schema support.
- Updated the `mcp.rs` file to utilize `schemars` for generating JSON schemas for various tool arguments, improving API documentation and validation.
- Enhanced the TODO list to reflect new tasks related to schema documentation and potential improvements in input validation.

These changes aim to improve the overall functionality and usability of the MCP integration by providing better schema definitions for tool arguments.
2026-03-01 12:05:41 -06:00
Joe
fd990b86c6 Enhance MCP tool functionality and improve logging capabilities
- Introduced new MCP tools for executing Luau code, inserting models, and retrieving console output, enhancing the plugin's capabilities for user interaction.
- Implemented a logging system to capture console output and provide detailed feedback during code execution and play mode operations.
- Updated the MCP stream to handle passthrough commands, allowing for better integration of tool commands and improved error handling.
- Enhanced the TODO list to reflect new tasks related to documentation for the added MCP tools and logging features.

These changes aim to improve the overall functionality and user experience of the MCP integration, particularly in script execution and model management.
2026-03-01 11:56:05 -06:00
Joe
fd49602adb Implement get_script command for improved script retrieval in MCP
- Introduced a new `get_script` command to allow agents to read script source code directly from Roblox Studio, enhancing conflict resolution during sync operations.
- Updated the MCP stream handling to support the new command, including error handling for missing or invalid parameters.
- Enhanced the App component to manage the `get_script` command and its response, ensuring proper integration with the existing MCP functionality.
- Updated the TODO list to reflect the addition of the `get_script` command and its associated documentation requirements.

These changes aim to improve the overall functionality and user experience of the MCP integration, particularly in script management.
2026-03-01 09:41:20 -06:00
Joe
9aa3145b06 Enhance MCP sync functionality and improve documentation
- Updated the TODO list to include a task for ensuring well-formed MCP route documentation, enhancing agent usability.
- Modified the MCP stream handling to support additional parameters for sync commands, including mode and overrides for better control during sync operations.
- Introduced a new function to enrich sync changes with filesystem paths, improving traceability of changes.
- Updated API documentation to reflect new sync modes and override capabilities, providing clearer guidance for users.

These changes aim to improve the overall functionality and user experience of the MCP integration and sync process.
2026-03-01 09:19:41 -06:00
Joe
99b0af36fd Enhance MCP functionality and improve syncback performance
- Expanded the TODO list with new tasks related to MCP modes, including standard, manual, fastfail, and dryrun options for better user control during sync operations.
- Introduced a new `get_script` command to allow agents to read scripts directly from Roblox Studio, facilitating conflict resolution during sync.
- Implemented a `GitIndexCache` to optimize file writes by skipping unchanged files based on blob SHA1 comparisons, improving syncback efficiency.
- Added logging for agent connections and commands to enhance traceability and debugging capabilities.

These changes aim to improve the overall functionality and performance of the MCP integration and syncback process.
2026-03-01 08:44:26 -06:00
Joe
581aeaeffa Enhance MCP stream handling and update TODO list
- Added place ID validation in the MCP stream connection to ensure only whitelisted IDs are accepted, improving security and control over connections.
- Updated the PluginConfig structure to include an optional place ID field, allowing for better configuration management.
- Refined the TODO list to include new tasks related to hash-based comparisons and terminal command execution, enhancing project tracking.

These changes aim to strengthen the MCP integration and improve the overall functionality of the plugin.
2026-03-01 08:17:46 -06:00
Joe
0f5cabb22a Implement MCP integration for AI agents and enhance sync functionality
- Added a new section in the README to document the integration of MCP (Model Context Protocol) for AI agents, detailing how to set up and use the `atlas_sync` tool.
- Introduced `McpStream` to manage WebSocket connections for real-time sync commands between the plugin and the MCP server.
- Enhanced the `App` component to initialize and manage the MCP stream, including handling sync commands and user confirmations.
- Updated the API to support WebSocket upgrades for the MCP stream, allowing for efficient communication with connected plugins.
- Improved the handling of sync commands, ensuring proper responses based on the current connection state and user selections.

These changes aim to facilitate programmatic syncs to Roblox Studio, improving the workflow for teams using AI agents.
2026-03-01 08:11:36 -06:00
Joe
0a359ccaf1 Update dependencies and refactor git integration
- Added new dependencies in `Cargo.lock` and updated `Cargo.toml` to include `gix` for improved git functionality.
- Refactored git-related functions to utilize the `gix` library, enhancing performance and reliability in handling git operations.
- Simplified the process of initializing git repositories and committing changes within the CLI commands.
- Updated tests to reflect changes in git integration and ensure proper functionality.

These changes aim to modernize the git handling in the project and improve overall code quality.
2026-03-01 07:49:03 -06:00
Joe
d8d6a53fce Update dependencies and add CLI completions support
- Updated several dependencies in `Cargo.lock` and `Cargo.toml`, including `anyhow`, `tempfile`, `clap`, and others to their latest versions for improved functionality and security.
- Introduced a new `CompletionsCommand` in the CLI to support shell completions, enhancing user experience by allowing users to generate command completions for various shells.

These changes aim to keep the project dependencies up-to-date and improve the command-line interface usability.
2026-03-01 07:14:55 -06:00
Joe
640b2d3d97 Enhance git metadata handling and improve change detection logic
- Introduced a new function `getGitMetadata` in `ApiContext` to fetch current git metadata, including new file IDs.
- Updated the `PatchTree.build` function to handle new file IDs, allowing for better differentiation between tracked and untracked files during patch processing.
- Modified the `git_changed_files` function to return both tracked and untracked files, improving accuracy in change detection.
- Enhanced the `App` component to debounce git metadata refreshes, ensuring the UI reflects the latest changes without unnecessary calls.

These changes aim to improve the integration with git and enhance the accuracy of change detection in the application.
2026-03-01 07:10:14 -06:00
Joe
cd87c63a89 Enhance git integration and optimize change detection in ServeSession
- Introduced a new function to retrieve the current HEAD commit SHA, allowing for better tracking of changes in the git repository.
- Updated the `git_changed_files` function to accept an initial HEAD parameter, improving the accuracy of change detection.
- Modified `ServeSession` to store the initial HEAD commit SHA at session start, ensuring committed changes are reflected in the auto-selection logic.
- Enhanced tests to verify that committed changes after session start are correctly identified and included in the change tracking.

These changes aim to improve the synchronization process with git and enhance the user experience by ensuring accurate change detection.
2026-03-01 06:59:22 -06:00
Joe
a15f4f1aa8 Refactor TODO list and enhance slugification for reserved names
- Updated the TODO list to consolidate and clarify tasks, removing outdated entries while retaining relevant ones.
- Enhanced the slugification logic to treat "init" and its case variations as reserved names, ensuring they are properly suffixed with an underscore.
- Added tests to verify the slugification behavior for reserved names, improving code reliability.

These changes aim to streamline task management and ensure consistent handling of reserved names in the application.
2026-03-01 06:41:29 -06:00
Joe
288e679653 Add script reference handling in RojoTree during snapshot insertion
- Implemented logic to insert script references into the tree when a snapshot of a script class is processed.
- Enhanced the existing snapshot insertion method to ensure proper tracking of script instances.

These changes aim to improve the management of script references within the RojoTree structure.
2026-02-28 12:30:17 -06:00
Joe
d4b390a3ec Refactor script class handling and improve imports in git.rs and ref_properties.rs
- Moved the `is_script_class` function to the `snapshot` module for better organization and reusability.
- Updated imports in `git.rs` and `ref_properties.rs` to reflect the new location of `is_script_class`, enhancing code clarity and maintainability.

These changes aim to streamline script class management and improve the overall structure of the codebase.
2026-02-28 11:36:15 -06:00
Joe
ec51c14a41 Enhance error handling and improve script tracking in RojoTree and ServeSession
- Added a test to verify the functionality of script tracking updates in RojoTree, ensuring proper addition and removal of script references.
- Improved error handling in ServeSession by clearing temporary script IDs upon disconnection to prevent potential memory leaks.
- Updated API logic to filter out empty properties and children during instance addition, enhancing the integrity of the synchronization process.

These changes aim to optimize script management and enhance the robustness of the session handling and tree operations.
2026-02-28 11:16:10 -06:00
Joe
9d6b48a53e Refactor TODO list and improve error handling in RojoTree
- Removed outdated tasks related to scripts-only mode from the TODO list to streamline focus on current issues.
- Enhanced the remove method in RojoTree to prevent unnecessary operations when an ID does not exist.
- Improved error handling in the remove_metadata function to gracefully handle missing metadata.

These changes aim to optimize task management and enhance the robustness of the RojoTree implementation.
2026-02-28 11:09:13 -06:00
Joe
57433a0158 Enhance scripts-only mode handling and improve temp ID resolution
- Introduced a new mechanism in ServeSession to manage scripts-only mode, ensuring proper handling of temporary IDs during script additions.
- Updated the applyPatch function to remap only scripts-only temp IDs, preventing false positives with legitimate additions.
- Modified the API to resolve intermediate container temp IDs to real tree references, enhancing the integrity of parent-child relationships for new scripts.
- Added tests to verify the functionality of scripts-only mode and the resolution of temp IDs.

These changes aim to optimize script management and improve the overall functionality of the session handling.
2026-02-28 07:23:49 -06:00
Joe
dcd48642be Refactor error handling and improve code readability in ServeSession and applyPatch
- Enhanced error logging in ServeSession by formatting warning messages for better clarity.
- Improved readability in applyPatch by restructuring conditional statements for clarity.
- Simplified assertions in tests for script pruning to maintain consistency and readability.

These changes aim to improve code maintainability and enhance the clarity of error messages.
2026-02-28 06:44:37 -06:00
Joe
9820ec6534 Enhance script handling and temp ID resolution in ServeSession and Reconciler
- Improved error handling in ServeSession by rolling back temp IDs if encoding fails for new scripts.
- Added logic in applyPatch to remap echoed additions from the DescendantAdded handler, preventing duplicate instances.
- Updated API to resolve intermediate container temp IDs to real tree references, ensuring proper parent-child relationships for new scripts.
- Introduced new tests to verify the presence of server info flags and the resolution of temp IDs in scripts-only mode.

These changes aim to optimize script management and enhance the overall functionality of the session handling.
2026-02-28 06:39:13 -06:00
Joe
4985a3fede work 2026-02-28 06:11:16 -06:00
Joe
89e7e0282d Refactor TODO list and enhance sourcemap watch functionality
- Updated the TODO list to refine tasks related to sync performance in scripts only mode, emphasizing the need to prune non-script leaves.
- Enhanced the sourcemap command to handle non-terminal stdin during watch mode, allowing for graceful exit when stdin is closed.

These changes aim to improve project management and optimize the sourcemap functionality.
2026-02-28 05:31:01 -06:00
Joe
8471f4b95d Enhance snapshot patch computation and logging
- Updated the handling of `Rojo_Id` attributes in the patch computation to improve reference resolution for instances.
- Refactored the `compute_property_patches` function to accept a context for specified IDs, enhancing the accuracy of property patching.
- Changed logging level from info to debug for prefetching file statistics to reduce log verbosity.

These changes aim to improve the accuracy of snapshot processing and optimize logging during file prefetching.
2026-02-19 07:54:32 -06:00
Joe
eb114ac76e Refactor snapshot attribute handling in patch computation
- Removed redundant Rojo reference attributes from snapshot comparisons to prevent spurious diffs during VFS events.
- Updated the logic for interned instance additions to ensure deterministic ordering by redacted parent and name.

These changes aim to improve the accuracy of snapshot comparisons and enhance the handling of interned instances.
2026-02-19 07:33:32 -06:00
Joe
c47e568cd4 Update README and CLI clone command for Atlas
- Changed project name from Rojo to Atlas in the README, reflecting the new branding.
- Expanded the README with detailed installation instructions, features, and CLI commands for Atlas.
- Added functionality in the CLI clone command to change the current working directory to the specified path after cloning.

These updates aim to improve documentation clarity and enhance user experience with the Atlas tool.
2026-02-19 07:08:11 -06:00
Joe
4918fb80c7 Add plugin upload workflow and related enhancements
- Introduced a new upload workflow for the Atlas plugin to Roblox using Lune and OpenCloud.
- Added `UploadDetails.json` to store plugin metadata.
- Updated `build.rs` to include `UploadDetails.json` in the plugin snapshot.
- Enhanced `plugin.project.json` to reference the new `UploadDetails`.
- Added a new submodule for `opencloud-execute` to facilitate plugin uploads.
- Created scripts for publishing the plugin via both PowerShell and Bash.
- Updated GitHub Actions workflow to include steps for installing Rokit and uploading the plugin.

These changes aim to streamline the plugin release process and improve integration with Roblox's marketplace.
2026-02-19 06:12:03 -06:00
Joe
8d17b1de1f Enhance InitCommand Git configuration for improved usability
- Added `GIT_TERMINAL_PROMPT` environment variable set to `0` to suppress terminal prompts during Git operations.
- Redirected standard input to null to prevent any interactive prompts, ensuring smoother initialization processes.

These changes aim to enhance the user experience by streamlining the Git initialization workflow.
2026-02-19 04:47:35 -06:00
Joe
a071d1f0df Update submodule and enhance PatchVisualizer with change statistics
- Updated the `vscode-rojo` submodule to indicate a dirty state.
- Modified `DomLabel.lua` to adjust size and position calculations for better layout.
- Removed redundant code in `init.lua` related to visible nodes.
- Introduced new functions in `Confirming.lua` to create statistical tags and bars for change information, improving the visual representation of changes in the confirmation page.

These updates aim to enhance the user interface and provide clearer insights into changes made during the patch visualization process.
2026-02-19 04:46:42 -06:00
Joe
43834f357e Update submodule and implement parallel I/O audit fixes
- Updated the `vscode-rojo` submodule to the latest commit.
- Added a new plan for addressing issues found during the audit of parallelization and optimization commits, including fixes for a data loss bug in the orphan scanner, a duplicate-children bug in the prefetch cache, and a nested-detection correctness issue.
- Implemented a small DRY refactor by extracting a shared helper function for UNC path stripping.
- Enhanced the `syncback` logic to ensure hidden directories are preserved during clean mode operations and added tests to validate these changes.

These updates aim to improve the reliability and correctness of the parallel I/O functionality while maintaining code clarity and performance.
2026-02-19 04:36:44 -06:00
Joe
1c25b928a8 Refactor logging levels to debug for improved performance and clarity
- Changed several logging statements from `info` to `debug` across various modules, including `StdBackend`, `RefPathIndex`, `ServeSession`, and `syncback_loop_with_stats`.
- This adjustment aims to reduce log verbosity during normal operations while retaining detailed logs for debugging purposes, enhancing overall performance and maintainability.
2026-02-19 04:12:44 -06:00
Joe
56e1ab4a06 Remove unused methods from ServeSession and clean up syncback logic
- Deleted the `project_port` and `serve_address` methods from the `ServeSession` implementation as they were no longer needed.
- Removed the `scan_directory` and `normalize_existing_path` helper functions from the `syncback_loop_with_stats` function, streamlining the code and improving maintainability.

These changes aim to enhance code clarity and reduce unnecessary complexity in the session and syncback functionalities.
2026-02-19 03:48:17 -06:00
Joe
5fab0d573f Refactor ServeCommand and enhance placeholder replacement in syncback
- Updated the `ServeCommand` to load the initial project directly, improving clarity and reducing unnecessary session handling.
- Introduced a new `replace_placeholders` function in `FsSnapshot` to efficiently replace `__ROJO_REF_<hex>__` placeholders using a HashMap, optimizing the substitution process.
- Enhanced the syncback logic to handle both `__ROJO_REF_` and `Rojo_Ref_` markers, ensuring comprehensive path replacements during the syncback process.

These changes aim to improve the performance and maintainability of the serve and syncback functionalities.
2026-02-19 03:32:20 -06:00
Joe
3ccaaa63db Enhance PrefetchCache and improve directory handling in VFS
- Added a `children` field to the `PrefetchCache` structure to store sorted child paths for directories, optimizing directory read operations.
- Updated the `read_dir` method in `VfsInner` to utilize the new `children` cache, improving performance by reducing backend calls for cached directories.
- Refactored the `prefetch_project_files` function to populate the `children` map during prefetching, enhancing the efficiency of path collection.
- Adjusted tests to accommodate the new `children` field in `PrefetchCache`, ensuring comprehensive coverage of the updated functionality.

These changes aim to improve the performance and reliability of the VFS by refining the prefetching mechanism and enhancing directory handling.
2026-02-19 02:39:23 -06:00
Joe
5a943c33ea Refactor prefetch_project_files function for improved readability
- Simplified the iteration over directory entries in the `prefetch_project_files` function by using `into_iter().flatten()` instead of a nested loop.
- This change enhances code clarity while maintaining the existing functionality of collecting valid directory entries.

These modifications aim to streamline the code and improve maintainability in the prefetching process.
2026-02-19 02:27:36 -06:00
Joe
0462b91a6c Enhance PrefetchCache functionality and improve project file prefetching
- Updated the `PrefetchCache` structure to include metadata about whether paths are files or directories, optimizing the cache's utility during VFS operations.
- Refactored the `prefetch_project_files` function to accept a `Project` object, allowing for more flexible path collection and improved logging of the prefetching process.
- Added tests to validate the behavior of the prefetch cache, ensuring correct handling of file reads, canonicalization, and cache depletion scenarios.
- Enhanced existing tests to cover new functionality, including concurrent reads and stress tests for snapshot determinism.

These changes aim to improve the performance and reliability of the VFS by refining the prefetching mechanism and ensuring accurate metadata handling.
2026-02-19 02:26:04 -06:00
Joe
9d3d02cd57 Add new Git configuration options in InitCommand
- Introduced additional Git configuration settings: `core.splitIndex`, `core.untrackedcache`, and `feature.manyFiles` to enhance repository initialization.
- These changes aim to improve the default setup for new repositories, optimizing performance and functionality from the start.
2026-02-19 02:14:01 -06:00
Joe
1ffed1212d Add prefetch cache for VFS to optimize file reads
- Introduced a `PrefetchCache` structure to store pre-read file contents and canonical paths, enhancing the speed of initial reads during snapshot building.
- Implemented parallel file reading using `rayon` and `walkdir` to populate the cache efficiently.
- Updated the `VfsInner` struct to include the prefetch cache and modified read methods to utilize it, reducing I/O operations.
- Added functions to set and clear the prefetch cache in the `Vfs` API, improving memory management during live operations.
- Enhanced tests to validate the functionality of the prefetch cache, ensuring correct behavior during file reads and canonicalization.

These changes aim to significantly improve the performance of the VFS by minimizing file access times during initial operations.
2026-02-19 02:04:15 -06:00
Joe
b85c5f5ec7 Refactor font comparison logic in variant_eq and hash_variant functions
- Simplified the comparison logic for `Font` variants in the `variant_eq` and `variant_eq_disk` functions by consolidating multiple conditions into single lines for improved readability.
- Removed the handling of `cached_face_id` from the `hash_variant` function, streamlining the hashing process for `Font` variants.

These changes aim to enhance code clarity and maintainability while preserving the existing functionality.
2026-02-19 01:47:37 -06:00
Joe
d9fa62c88e Add server-side and test-side port retry mechanisms to handle race conditions
- Introduced a new plan to address port-in-use race conditions in both server and test environments.
- Implemented a retry mechanism with exponential backoff for binding to known ports in `LiveServer::start()`.
- Added a `respawn_with_new_port()` method in `TestServeSession` to handle transient port conflicts during tests.
- Modified `wait_to_come_online()` to retry with a new port if the server process exits due to `AddrInUse`.
- Updated `fresh_rebuild_read()` to include port retry logic, enhancing robustness against port conflicts.

These changes aim to improve the reliability of server and test interactions by mitigating race conditions related to port usage.
2026-02-19 01:34:53 -06:00
Joe
7d0232c430 Add automatic dedup suffix stripping to enhance syncback functionality
- Introduced a new plan to automatically strip `~N` dedup suffixes from filenames during forward sync, eliminating the need for redundant `.meta.json5` files.
- Implemented the `strip_dedup_suffix()` utility in `dedup_suffix.rs` to handle suffix removal.
- Updated `file_name_for_path()` and `get_dir_middleware()` to utilize the new stripping functionality.
- Modified syncback logic to skip writing meta `name` fields for dedup-only cases, ensuring cleaner instance naming.
- Enhanced existing tests and added new tests to cover the updated dedup behavior, ensuring robustness and correctness.

These changes aim to streamline the handling of deduplicated instances, improving overall system efficiency and clarity in naming conventions.
2026-02-19 01:15:28 -06:00
Joe
17d52e3edf Enhance float formatting and comparison functions for disk representation
- Made `format_f32` and `format_f64` functions public to allow external access.
- Introduced new constants for disk options and buffer sizes for `f32` and `f64`.
- Added `cleanup_f32` function to clean up float values before comparison.
- Implemented `disk_eq_f32` and `disk_eq_f64` functions to compare float values based on their disk representation.
- Updated `variant_eq_disk` to utilize the new disk equality functions, improving accuracy in matching algorithms.

These changes aim to enhance the precision of float comparisons and ensure consistent behavior across different representations in the system.
2026-02-19 00:44:16 -06:00
Joe
5b38648ead Update dependencies and improve syncback handling
- Updated versions of several dependencies in `Cargo.lock`, including `async-compression` (0.4.40), `aws-lc-rs` (1.16.0), `bumpalo` (3.20.1), and `compression-codecs` (0.4.37), ensuring compatibility and access to the latest features and fixes.
- Refactored the `fire` method in `SyncbackSignal` to return a boolean indicating whether a syncback was successfully initiated, preventing concurrent syncbacks.
- Enhanced error handling in the API syncback process to return a conflict response if a syncback is already in progress.
- Improved the `serve.rs` file by replacing `forget` with `drop` for better memory management and added checks to ensure service chunk integrity during live syncback operations.
- Added new tests for edge cases and resilience in live syncback functionality, ensuring robustness against malformed data and rapid sequential requests.

These changes aim to enhance the reliability and performance of the syncback feature while keeping dependencies up to date.
2026-02-19 00:17:43 -06:00
Joe
7e0538b9f5 Remove float-cmp dependency and implement custom float comparison logic
- Eliminated the `float-cmp` crate from the project, replacing its functionality with custom float comparison functions that match Lua's epsilon-based equality checks.
- Updated the `variant_eq` function to utilize the new fuzzy equality methods for `Float32` and `Float64` variants, ensuring consistent behavior across Rust and Lua implementations.
- Enhanced the matching algorithms in both forward sync and syncback processes to account for refined scoring of `Ref`, `Tags`, and `Attributes`, improving scoring accuracy and parity between implementations.
- Introduced a new plan document detailing the changes made to the matching algorithms, including the rationale for the updates and the expected impact on performance and correctness.

These changes aim to improve the reliability and maintainability of the matching algorithms while ensuring parity with Lua's behavior.
2026-02-18 23:57:12 -06:00
Joe
b1180d7361 Enhance Luau documentation with additional context and examples
- Updated the Luau rules documentation to clarify the default context as Roblox Luau and provided detailed paths for accessing Roblox-specific and official Luau documentation.
- Added new sections on string literal escapes, number literals, primitive types, and type refinements, including examples to illustrate usage.
- Improved explanations of sealed vs unsealed tables and user-defined type functions, enhancing clarity for developers.

These changes aim to improve the comprehensiveness and usability of the Luau documentation, facilitating better understanding and application of the language features.
2026-02-18 23:27:53 -06:00
Joe
b0f9b06cbb Refactor filesystem name retrieval in ref_target_path_from_tree
- Replaced the manual derivation of filesystem names with a call to `tree.filesystem_name_for(current)`, simplifying the code and improving maintainability.
- This change enhances clarity by centralizing the logic for obtaining filesystem names, reducing redundancy in the function.
2026-02-18 23:22:18 -06:00
Joe
d3a9155e10 Update patch application logic to ensure correct resolution order for legacy and path-based references
- Added a comment to clarify the importance of resolving `Rojo_Target_*` before `Rojo_Ref_*` to ensure proper overwriting of results for the same property.
- This change aims to enhance the maintainability and correctness of the patch application process in the `finalize_patch_application` function.
2026-02-18 23:17:06 -06:00
Joe
9d8762bbaf Refactor encoding logic in ChangeBatcher and enhance duplicate handling
- Updated `encodeInstance` and `encodeService` to utilize helper functions for encoding attributes and tags, improving code organization and readability.
- Changed duplicate handling to allow encoding of instances with duplicate-named siblings, with the server managing name collisions through a dedup suffix system.
- Added debug logging for duplicate detection to aid in diagnostics.
- Streamlined property encoding by implementing a helper function to iterate over encodable properties, enhancing maintainability and consistency.

These changes improve the clarity and efficiency of the encoding process while ensuring accurate handling of duplicate instances.
2026-02-18 23:02:43 -06:00
Joe
b47eef1173 Add live syncback functionality and optimize service encoding
- Introduced a new endpoint `/api/syncback` for one-click full sync from Roblox Studio to the filesystem, eliminating the need for an active WebSocket connection.
- Implemented `SyncbackRequest` and `ServiceChunk` structures to handle service-level properties and child instances during syncback.
- Enhanced `encodeService` to include ObjectValue carriers for accurate reference handling and prevent data loss.
- Updated the syncback process to utilize Luau-style relative paths for reference attributes, improving path management and consistency.
- Integrated session caching in the matching algorithm to optimize performance during syncback operations.

These changes significantly improve the live syncback experience, ensuring reliable data synchronization and enhanced performance during development.
2026-02-18 22:34:52 -06:00