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Refactor TODO list and enhance sourcemap watch functionality
- Updated the TODO list to refine tasks related to sync performance in scripts only mode, emphasizing the need to prune non-script leaves. - Enhanced the sourcemap command to handle non-terminal stdin during watch mode, allowing for graceful exit when stdin is closed. These changes aim to improve project management and optimize the sourcemap functionality.
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2 changed files with 18 additions and 11 deletions
11
TODO.txt
11
TODO.txt
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@ -345,17 +345,8 @@ we should support right-click to unselect the bubble (atlas/studio/skip)
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[auto select issue]
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when you commit changes on git, it's considered unchanged. we should send like the last git hash too, like prior to head, too.
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[add ServerStorage/RBX_ANIMSAVES to ignore list!]
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globIgnorePaths: ["src/ServerStorage/RBX_ANIMSAVES/**", "src/ServerStorage/MoonAnimator2Saves/**"],
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syncbackRules: {
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ignoreTrees: ["ServerStorage/RBX_ANIMSAVES/**", "ServerStorage/MoonAnimator2Saves/**"],
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},
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[scripts only mode]
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when in scripts only mode, try to avoid the entire tree where scripts dont exist to make syncing from the Roblox plugin faster
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[luau-lsp sourcemap gen]
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luau-lsp sourcemap generator --watch is leaving instances of atlas running forever
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when in scripts only mode, try to avoid the entire tree where scripts dont exist to make syncing from the Roblox plugin faster. prune non-script leaves.
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[yielding after sync]
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there is some process that is making disconnecting after a one-shot sync completes take FOREVER if the server is yielding (usually from the reconciler)
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@ -1,6 +1,6 @@
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use std::{
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borrow::Cow,
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io::{BufWriter, Write},
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io::{BufWriter, IsTerminal, Write},
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mem::forget,
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path::{self, Path, PathBuf},
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process,
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@ -104,6 +104,22 @@ impl SourcemapCommand {
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)?;
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if self.watch {
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if !std::io::stdin().is_terminal() {
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std::thread::spawn(|| {
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use std::io::Read;
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let mut buf = [0u8; 1];
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loop {
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match std::io::stdin().lock().read(&mut buf) {
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Ok(0) | Err(_) => {
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log::trace!("stdin closed, exiting --watch");
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process::exit(0);
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}
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Ok(_) => {}
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}
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}
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});
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}
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let rt = Runtime::new().unwrap();
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loop {
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