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rules
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131
.cursor/rules/roblox/reference/engine/classes/PVInstance.yaml
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131
.cursor/rules/roblox/reference/engine/classes/PVInstance.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: PVInstance
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type: class
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memory_category: Instances
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summary: |
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Abstract class for all objects that have a physical location in the world.
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description: |
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A `Class.PVInstance` is an abstract class that cannot be created. It is the
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base for all objects that have a physical location in the world.
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code_samples: []
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inherits:
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- Instance
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descendants:
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- BasePart
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- Camera
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- Model
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tags:
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- NotCreatable
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- NotBrowsable
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deprecation_message: ''
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properties:
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- name: PVInstance.Origin
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summary: ''
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description: ''
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code_samples: []
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type: CFrame
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tags:
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- NotReplicated
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- NotScriptable
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Transform
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: PVInstance.Pivot Offset
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summary: ''
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description: ''
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code_samples: []
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type: CFrame
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tags:
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- NotReplicated
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- NotScriptable
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Pivot
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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methods:
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- name: PVInstance:GetPivot
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summary: |
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Gets the pivot of a `Class.PVInstance`.
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description: |
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This function gets the pivot of a `Class.PVInstance`. This is often used
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with `Class.PVInstance:PivotTo()` to move a model.
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`Class.Model|Models` and `Class.BasePart|BaseParts` are both
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`Class.PVInstance|PVInstances` ("Position Velocity Instances") and so both
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have this function.
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code_samples:
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- simple-character-teleportation
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parameters: []
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returns:
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- type: CFrame
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Safe
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capabilities: []
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- name: PVInstance:PivotTo
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summary: |
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Transforms the `Class.PVInstance` along with all of its descendant
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`Class.PVInstance|PVInstances` such that the pivot is now located at the
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specified `Datatype.CFrame`.
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description: |
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Transforms the `Class.PVInstance` along with all of its descendant
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`Class.PVInstance|PVInstances` such that the pivot is now located at the
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specified `Datatype.CFrame`. This is the primary function that should be
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used to move `Class.Model|Models` via scripting.
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`Class.BasePart|BaseParts` are moved in this way by having their
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`Datatype.CFrame` transformed by the necessary offset.
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`Class.Model|Models` are moved in this way by having their
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`Class.Model.WorldPivot` transformed by the necessary offset.
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Note that for efficiency purposes, `Class.Object.Changed` events are not
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fired for `Class.BasePart.Position|Position` and
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`Class.BasePart.Orientation|Orientation` of `Class.BasePart|BaseParts`
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moved in this way; they are only fired for `Datatype.CFrame`.
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When calling `Class.PVInstance:PivotTo()|PivotTo` on `Class.Model|Models`,
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the offsets of the descendant parts and models are cached, such that
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subsequent calls to `Class.PVInstance:PivotTo()|PivotTo` on the same model
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do not accumulate floating point drift between the parts making up the
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model.
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`Class.Model|Models` and `Class.BasePart|BaseParts` are both
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`Class.PVInstance|PVInstances` ("Position Velocity Instances") and so both
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have this function.
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code_samples:
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- simple-character-teleportation
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parameters:
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- name: targetCFrame
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type: CFrame
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default:
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summary: |
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The `Datatype.CFrame` that the `Class.PVInstance` pivot should equal
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after moving it.
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returns:
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- type: ()
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summary: ''
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tags: []
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deprecation_message: ''
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security: None
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thread_safety: Unsafe
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capabilities: []
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events: []
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callbacks: []
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