rojo/.cursor/rules/roblox/reference/engine/classes/PVInstance.yaml
2026-02-02 12:08:47 -06:00

131 lines
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YAML

# This file is automatically generated. Please don't edit it manually.
# To submit a bug report on the content, see
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
name: PVInstance
type: class
memory_category: Instances
summary: |
Abstract class for all objects that have a physical location in the world.
description: |
A `Class.PVInstance` is an abstract class that cannot be created. It is the
base for all objects that have a physical location in the world.
code_samples: []
inherits:
- Instance
descendants:
- BasePart
- Camera
- Model
tags:
- NotCreatable
- NotBrowsable
deprecation_message: ''
properties:
- name: PVInstance.Origin
summary: ''
description: ''
code_samples: []
type: CFrame
tags:
- NotReplicated
- NotScriptable
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Transform
serialization:
can_load: false
can_save: false
capabilities: []
- name: PVInstance.Pivot Offset
summary: ''
description: ''
code_samples: []
type: CFrame
tags:
- NotReplicated
- NotScriptable
deprecation_message: ''
security:
read: None
write: None
thread_safety: ReadSafe
category: Pivot
serialization:
can_load: false
can_save: false
capabilities: []
methods:
- name: PVInstance:GetPivot
summary: |
Gets the pivot of a `Class.PVInstance`.
description: |
This function gets the pivot of a `Class.PVInstance`. This is often used
with `Class.PVInstance:PivotTo()` to move a model.
`Class.Model|Models` and `Class.BasePart|BaseParts` are both
`Class.PVInstance|PVInstances` ("Position Velocity Instances") and so both
have this function.
code_samples:
- simple-character-teleportation
parameters: []
returns:
- type: CFrame
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Safe
capabilities: []
- name: PVInstance:PivotTo
summary: |
Transforms the `Class.PVInstance` along with all of its descendant
`Class.PVInstance|PVInstances` such that the pivot is now located at the
specified `Datatype.CFrame`.
description: |
Transforms the `Class.PVInstance` along with all of its descendant
`Class.PVInstance|PVInstances` such that the pivot is now located at the
specified `Datatype.CFrame`. This is the primary function that should be
used to move `Class.Model|Models` via scripting.
`Class.BasePart|BaseParts` are moved in this way by having their
`Datatype.CFrame` transformed by the necessary offset.
`Class.Model|Models` are moved in this way by having their
`Class.Model.WorldPivot` transformed by the necessary offset.
Note that for efficiency purposes, `Class.Object.Changed` events are not
fired for `Class.BasePart.Position|Position` and
`Class.BasePart.Orientation|Orientation` of `Class.BasePart|BaseParts`
moved in this way; they are only fired for `Datatype.CFrame`.
When calling `Class.PVInstance:PivotTo()|PivotTo` on `Class.Model|Models`,
the offsets of the descendant parts and models are cached, such that
subsequent calls to `Class.PVInstance:PivotTo()|PivotTo` on the same model
do not accumulate floating point drift between the parts making up the
model.
`Class.Model|Models` and `Class.BasePart|BaseParts` are both
`Class.PVInstance|PVInstances` ("Position Velocity Instances") and so both
have this function.
code_samples:
- simple-character-teleportation
parameters:
- name: targetCFrame
type: CFrame
default:
summary: |
The `Datatype.CFrame` that the `Class.PVInstance` pivot should equal
after moving it.
returns:
- type: ()
summary: ''
tags: []
deprecation_message: ''
security: None
thread_safety: Unsafe
capabilities: []
events: []
callbacks: []