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rules
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161
.cursor/rules/roblox/reference/engine/classes/BaseScript.yaml
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161
.cursor/rules/roblox/reference/engine/classes/BaseScript.yaml
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# This file is automatically generated. Please don't edit it manually.
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# To submit a bug report on the content, see
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# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
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name: BaseScript
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type: class
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memory_category: Script
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summary: |
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The base class for all script objects which run automatically.
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description: |
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The base class for all script objects which run automatically.
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code_samples: []
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inherits:
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- LuaSourceContainer
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descendants:
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- Script
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tags:
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- NotCreatable
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deprecation_message: ''
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properties:
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- name: BaseScript.Disabled
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summary: |
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Determines whether a `Class.BaseScript` will run or not.
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description: |
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Determines whether a `Class.BaseScript` will run or not.
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If a script is disabled by changing this property to true while the script
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is running, the current running thread of the script will be terminated.
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If this property is changed from true to false, the script will run again.
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This means that `Class.BaseScript.Disabled|Disabled` can be toggled to
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restart a script:
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```lua
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scriptObject.Disabled = true
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scriptObject.Disabled = false
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```
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Note that the above code snippet cannot be used within the script itself,
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since disabling the script from within itself will terminate the thread
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and the line to reenable it will never execute.
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code_samples: []
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type: boolean
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: BaseScript.Enabled
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summary: |
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Determines whether a `Class.BaseScript` will run or not.
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description: |
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Determines whether a `Class.BaseScript` will run or not. This should be
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used in favor of the similar but opposite
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`Class.BaseScript.Disabled|Disabled` property.
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If a script is disabled by changing this property to false while the
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script is running, the current running thread of the script will be
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terminated.
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If this property is changed from false to true, the script will run again.
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This means that `Class.BaseScript.Enabled|Enabled` can be toggled to
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restart a script:
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```lua
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scriptObject.Enabled = false
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scriptObject.Enabled = true
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```
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Note that the above code snippet cannot be used within the script itself,
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since disabling the script from within itself will terminate the thread
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and the line to reenable it will never execute.
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code_samples: []
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type: boolean
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tags:
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- NotReplicated
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deprecation_message: ''
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: false
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can_save: false
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capabilities: []
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- name: BaseScript.LinkedSource
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summary: |
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The content ID of an uploaded script. When set binds the uploaded code to
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the script's `Class.Script.Source`.
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description: |
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The content ID of an uploaded script. When set binds the uploaded code to
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the script's `Class.Script.Source`.
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By default, this property is set to _'[Embedded]'_. This means the source
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of the script is not linked to an upload script and is instead written in
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the script.
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```lua
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script.LinkedSource = "http://www.roblox.com/asset/?id=1014476" -- link source
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```
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Developers should remove a linked source via the properties window, rather
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than setting the property to _'[Embedded]'_.
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For the LinkedSource property for `Class.ModuleScript|ModuleScripts`,
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please see `Class.ModuleScript.LinkedSource`.
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code_samples: []
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type: ContentId
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tags:
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- Deprecated
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deprecation_message: |
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This property is now replaced by
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[packages](../../../projects/assets/packages.md) which has greater
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functionality.
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security:
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read: None
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write: None
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thread_safety: ReadSafe
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category: Data
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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- name: BaseScript.RunContext
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summary: |
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Determines the context under which the script will run.
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description: |
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Determines the context under which the script will run.
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When using the Legacy RunContext scripts will only run when parented to
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certain containers dependent on whether they are a `Class.Script` or
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`Class.LocalScript`.
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If RunContext is assigned while the script is running any threads created
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by the script will be terminated and the script will start running under
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the new context if possible.
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Note, RunContext cannot be used from a LocalScript.
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code_samples: []
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type: RunContext
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tags: []
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deprecation_message: ''
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security:
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read: None
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write: PluginSecurity
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thread_safety: ReadSafe
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category: Behavior
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serialization:
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can_load: true
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can_save: true
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capabilities: []
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methods: []
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events: []
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callbacks: []
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