mirror of
https://github.com/rojo-rbx/rojo.git
synced 2026-10-23 22:11:38 +00:00
161 lines
5 KiB
YAML
161 lines
5 KiB
YAML
# This file is automatically generated. Please don't edit it manually.
|
|
# To submit a bug report on the content, see
|
|
# https://devforum.roblox.com/c/bug-reports/documentation-issues/72
|
|
|
|
name: BaseScript
|
|
type: class
|
|
memory_category: Script
|
|
summary: |
|
|
The base class for all script objects which run automatically.
|
|
description: |
|
|
The base class for all script objects which run automatically.
|
|
code_samples: []
|
|
inherits:
|
|
- LuaSourceContainer
|
|
descendants:
|
|
- Script
|
|
tags:
|
|
- NotCreatable
|
|
deprecation_message: ''
|
|
properties:
|
|
- name: BaseScript.Disabled
|
|
summary: |
|
|
Determines whether a `Class.BaseScript` will run or not.
|
|
description: |
|
|
Determines whether a `Class.BaseScript` will run or not.
|
|
|
|
If a script is disabled by changing this property to true while the script
|
|
is running, the current running thread of the script will be terminated.
|
|
|
|
If this property is changed from true to false, the script will run again.
|
|
This means that `Class.BaseScript.Disabled|Disabled` can be toggled to
|
|
restart a script:
|
|
|
|
```lua
|
|
scriptObject.Disabled = true
|
|
scriptObject.Disabled = false
|
|
```
|
|
|
|
Note that the above code snippet cannot be used within the script itself,
|
|
since disabling the script from within itself will terminate the thread
|
|
and the line to reenable it will never execute.
|
|
code_samples: []
|
|
type: boolean
|
|
tags: []
|
|
deprecation_message: ''
|
|
security:
|
|
read: None
|
|
write: None
|
|
thread_safety: ReadSafe
|
|
category: Behavior
|
|
serialization:
|
|
can_load: true
|
|
can_save: true
|
|
capabilities: []
|
|
- name: BaseScript.Enabled
|
|
summary: |
|
|
Determines whether a `Class.BaseScript` will run or not.
|
|
description: |
|
|
Determines whether a `Class.BaseScript` will run or not. This should be
|
|
used in favor of the similar but opposite
|
|
`Class.BaseScript.Disabled|Disabled` property.
|
|
|
|
If a script is disabled by changing this property to false while the
|
|
script is running, the current running thread of the script will be
|
|
terminated.
|
|
|
|
If this property is changed from false to true, the script will run again.
|
|
This means that `Class.BaseScript.Enabled|Enabled` can be toggled to
|
|
restart a script:
|
|
|
|
```lua
|
|
scriptObject.Enabled = false
|
|
scriptObject.Enabled = true
|
|
```
|
|
|
|
Note that the above code snippet cannot be used within the script itself,
|
|
since disabling the script from within itself will terminate the thread
|
|
and the line to reenable it will never execute.
|
|
code_samples: []
|
|
type: boolean
|
|
tags:
|
|
- NotReplicated
|
|
deprecation_message: ''
|
|
security:
|
|
read: None
|
|
write: None
|
|
thread_safety: ReadSafe
|
|
category: Behavior
|
|
serialization:
|
|
can_load: false
|
|
can_save: false
|
|
capabilities: []
|
|
- name: BaseScript.LinkedSource
|
|
summary: |
|
|
The content ID of an uploaded script. When set binds the uploaded code to
|
|
the script's `Class.Script.Source`.
|
|
description: |
|
|
The content ID of an uploaded script. When set binds the uploaded code to
|
|
the script's `Class.Script.Source`.
|
|
|
|
By default, this property is set to _'[Embedded]'_. This means the source
|
|
of the script is not linked to an upload script and is instead written in
|
|
the script.
|
|
|
|
```lua
|
|
script.LinkedSource = "http://www.roblox.com/asset/?id=1014476" -- link source
|
|
```
|
|
|
|
Developers should remove a linked source via the properties window, rather
|
|
than setting the property to _'[Embedded]'_.
|
|
|
|
For the LinkedSource property for `Class.ModuleScript|ModuleScripts`,
|
|
please see `Class.ModuleScript.LinkedSource`.
|
|
code_samples: []
|
|
type: ContentId
|
|
tags:
|
|
- Deprecated
|
|
deprecation_message: |
|
|
This property is now replaced by
|
|
[packages](../../../projects/assets/packages.md) which has greater
|
|
functionality.
|
|
security:
|
|
read: None
|
|
write: None
|
|
thread_safety: ReadSafe
|
|
category: Data
|
|
serialization:
|
|
can_load: true
|
|
can_save: true
|
|
capabilities: []
|
|
- name: BaseScript.RunContext
|
|
summary: |
|
|
Determines the context under which the script will run.
|
|
description: |
|
|
Determines the context under which the script will run.
|
|
|
|
When using the Legacy RunContext scripts will only run when parented to
|
|
certain containers dependent on whether they are a `Class.Script` or
|
|
`Class.LocalScript`.
|
|
|
|
If RunContext is assigned while the script is running any threads created
|
|
by the script will be terminated and the script will start running under
|
|
the new context if possible.
|
|
|
|
Note, RunContext cannot be used from a LocalScript.
|
|
code_samples: []
|
|
type: RunContext
|
|
tags: []
|
|
deprecation_message: ''
|
|
security:
|
|
read: None
|
|
write: PluginSecurity
|
|
thread_safety: ReadSafe
|
|
category: Behavior
|
|
serialization:
|
|
can_load: true
|
|
can_save: true
|
|
capabilities: []
|
|
methods: []
|
|
events: []
|
|
callbacks: []
|