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---
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title: Being a digital citizen
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description: Learn digital citizenship with Roblox. A full course created for middle to high school students. This session introduces upstanding and safety online.
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next: /education/lesson-plans/digital-citizenship/lights-and-polish
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prev: /education/lesson-plans/digital-citizenship/intro-to-roblox
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---
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**Lesson Description**: Learn how to positively contribute to online communities and confront cyberbullying. Then, work on the obstacle course and get feedback from peers.
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<table>
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<tbody>
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<tr>
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<td><b>Lesson Objectives</b></td>
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<td>
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<ul>
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<li>Demonstrate ways they can contribute to a positive online community.</li>
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<li>Identify and practice techniques to confront cyberbullying. </li>
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<li>Connect behaviors of digital citizenship to real life actions like standing up to help someone or accepting feedback.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Skills and Concepts</b></td>
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<td>
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<ul>
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<li><b>Upstander</b> - Someone who intervenes or assists others in situations of cyberbullying.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Prep</b></td>
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<td>
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<ul>
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No additional prep needed.
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</ul>
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</td>
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</tr>
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<tr>
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<td><b>Materials</b></td>
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<td>
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<ul>
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<li>Have ready <a href="../../../assets/education/handouts/upstander-roleplay.pdf">Resource: Upstander Roleplay Situations</a>. This is for educator use only.</li>
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<li>Provide <a href="../../../assets/education/handouts/project-feedback.pdf">Handout: Project Feedback</a> to each student</li>
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<li>Prepare to present <a href="../../../assets/education/handouts/project-feedback-presentation.pptx">Presentation: Project Feedback</a></li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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## Overview
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<table>
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<thead>
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<tr>
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<th>Duration</th>
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<th>Activity</th>
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<th>Description </th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>5 min</td>
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<td>Introduction</td>
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<td>Introduce the project and lesson structure.</td>
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</tr>
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<tr>
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<td>15 min</td>
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<td>Lesson: Digital Citizenship</td>
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<td>Discuss ways on being a positive member of an online community and addressing cyberbullying.</td>
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</tr>
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<tr>
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<td>30 min</td>
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<td>Independent Work Time: Projects</td>
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<td>Spend time adjusting the look and feel or change the layout of the obstacle course. </td>
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</tr>
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<tr>
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<td>10 min</td>
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<td>Guided Activity: Project Feedback</td>
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<td>Play a peer's experience and offer feedback. Then set a goal to make a change based off feedback. </td>
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</tr>
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<tr>
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<td>5 min</td>
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<td>Wrap Up</td>
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<td>Recap the lesson and concepts learned.</td>
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</tr>
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</tbody>
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</table>
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### Introduction
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1. Outline the session.
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- Will first learn about digital citizenship and how to intervene in cyberbullying.
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- Rest of the time will be devoted to improving their projects, ending with a feedback opportunity where they'll get to player each other's experiences.
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### Digital citizenship
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1. Go through the lesson <a href="../../../education/resources/intro-to-digital-civility.md" target="_blank" rel="noopener">Intro to Digital Civility</a>.
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2. Guide students in an activity to practice upstanding.
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- Depending on your class, either do everything as a class or form small student groups (2-3 students).
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- Explain that students will hear different situations that they might see in an experience online. They'll listen and will practice a response.
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- Go through prompts in the Resource: Upstander Roleplay Situations and have students verbally roleplay their response.
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### Work on projects
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1. If needed, continue teaching any other lessons from the previous day.
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2. Inform students they'll have this time to improve their projects.
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- While students work, encourage them to play-test (for at most one minute). Experiences should be challenging, but fun.
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3. In the last five minutes, make sure students can play each other's projects.
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- If in person, they can just trade seats.
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- If remote, have students make their games public so others can play by sharing links.
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### Project feedback
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1. Open Presentation: Project Feedback and pass out Handout: Project Feedback to each student. This
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- Explain the process of playtesting and getting feedback in slides 2-3.
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- Connect to digital citizenship - ask students what are some ways they can practice being a good citizen while sharing and getting feedback (ex: Be open-minded with different experiences, don't pressure others to change their projects, etc).
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2. Have students play each other's project for about five minutes, then write down feedback for their peer.
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3. Reconvene as a class and have 2-3 students share a piece of feedback they received.
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4. Have students reflect on making one change in their experience and write it down on the handout.
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- Will make that change tomorrow.
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- Have students pair up and share the change they'll make.
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### Wrap up
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1. Recap what students have created and the vocabulary term: **upstander**.
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2. Have students connect giving feedback outside the classroom (online games, sports, talking with family). Remind that good online behavior is just like real life behavior. Ask these questions to start.
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- What are good or bad examples of giving someone feedback? Why?
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- What are good or bad examples of accepting feedback? How should you react or respond well when receiving feedback?
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