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Sourcemap performance improvements (#668)
This PR brings two performance improvements to the `rojo sourcemap` command: - Use `rayon` with a small threadpool to parallelize sourcemap generation while still keeping startup cost very low - Remove conversions to owned strings and use lifetimes tied to the dom instead, which mostly improves performance with the `--include-non-scripts` flag enabled From my personal testing on an M1 mac this decreases the sourcemap generation time of our games by 2x or more, from ~20ms to ~8ms on one project and ~30ms to ~15ms on another. Generation is pretty fast to begin with but since sourcemaps are heavily used in interactive tools (like luau-lsp) a difference of a couple frames can be great for ux.
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4 changed files with 30 additions and 16 deletions
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@ -72,7 +72,9 @@ jod-thread = "0.1.2"
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log = "0.4.14"
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maplit = "1.0.2"
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notify = "4.0.17"
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num_cpus = "1.15.0"
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opener = "0.5.0"
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rayon = "1.7.0"
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reqwest = { version = "0.11.10", features = ["blocking", "json", "native-tls-vendored"] }
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ritz = "0.1.0"
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roblox_install = "1.0.0"
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