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chore: delete redundant benchmarks
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2 changed files with 0 additions and 162 deletions
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@ -1,99 +0,0 @@
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--!optimize 2
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local atom = Charm.atom
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local computed = Charm.computed
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local mapped = Charm.mapped
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local pauseTracking = Charm.signals.pauseTracking
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local resumeTracking = Charm.signals.resumeTracking
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type Entry = { number }
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local count = 512
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local initialState: { Entry } = table.create(count)
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for i = 1, count do
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initialState[i] = table.create(32, i)
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end
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local function mapper(value: Entry): Entry
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return table.clone(value)
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end
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local function simpleMapped(source: () -> { Entry }): () -> { Entry }
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return computed(function()
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local state = source()
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local nextState = {}
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for index, value in state do
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pauseTracking()
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local success, valueOut = pcall(mapper, value)
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resumeTracking()
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if success then
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nextState[index] = valueOut
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end
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end
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return state
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end)
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end
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local function updatePercentage(percent: number): ({ Entry }) -> { Entry }
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return function(state)
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local nextState = table.clone(state)
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for index, value in state do
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if math.random() < percent then
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nextState[index] = table.clone(value)
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end
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end
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return nextState
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end
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end
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local function test(
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percent: number,
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profiler: any,
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mapped: (src: () -> { Entry }, ...(Entry) -> Entry) -> () -> { Entry }
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)
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local src = atom(initialState)
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local out = mapped(src, mapper)
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profiler.Begin("init")
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out()
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profiler.End()
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profiler.Begin("setup")
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src(updatePercentage(percent))
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profiler.End()
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profiler.Begin("update")
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out()
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profiler.End()
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end
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return {
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Functions = {
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["mapped 10%"] = function(profiler)
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test(0.1, profiler, mapped)
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end,
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["mapped 50%"] = function(profiler)
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test(0.5, profiler, mapped)
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end,
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["mapped 100%"] = function(profiler)
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test(1, profiler, mapped)
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end,
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["control 10%"] = function(profiler)
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test(0.1, profiler, simpleMapped)
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end,
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["control 50%"] = function(profiler)
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test(0.5, profiler, simpleMapped)
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end,
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["control 100%"] = function(profiler)
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test(1, profiler, simpleMapped)
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end,
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},
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}
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@ -1,63 +0,0 @@
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Charm = require(ReplicatedStorage.Packages.Charm)
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local atom = Charm.atom
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local computed = Charm.computed
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local effect = Charm.effect
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local listen = Charm.listen
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local function propagate(w: number, h: number)
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local src = atom(1)
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for _ = 1, w do
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local last = src
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for _ = 1, h do
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local prev = last
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last = computed(function()
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return prev() + 1
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end)
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end
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effect(function()
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last()
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end)
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end
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src(src() + 1)
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end
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local function propagateListen(w: number, h: number)
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local src = atom(1)
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for _ = 1, w do
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local last = src
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for _ = 1, h do
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local prev = last
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last = computed(function()
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return prev() + 1
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end)
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end
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listen(last, function() end)
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end
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src(src() + 1)
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end
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return {
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Functions = {
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["effect 1*100"] = function()
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propagate(1, 100)
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end,
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["effect 100*1"] = function()
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propagate(100, 1)
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end,
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["effect 10*10"] = function()
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propagate(10, 10)
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end,
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["listen 1*100"] = function()
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propagateListen(1, 100)
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end,
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["listen 100*1"] = function()
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propagateListen(100, 1)
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end,
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["listen 10*10"] = function()
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propagateListen(10, 10)
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end,
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},
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}
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