vide/test/benchmark.luau
2023-08-07 13:12:36 +01:00

255 lines
4.5 KiB
Lua

------------------------------------------------------------------------------------------
-- benchmark.lua
------------------------------------------------------------------------------------------
local BENCH, START = require("test/testkit").benchmark()
local vide = require "src/init"
local N = 2^18 -- 262144
BENCH("Create state", function()
local cache = table.create(N)
local source = vide.source
for i = 1, START(N) do
cache[i] = source(1)
end
end)
BENCH("Get value", function()
local state = vide.source(1)
for i = 1, START(N) do
state()
end
end)
BENCH("Set value", function()
local state = vide.source(1)
for i = 1, START(N) do
state(i)
end
end)
BENCH("Derive 1 state", function()
local cache = table.create(N)
local state = vide.source(1)
local derive = vide.derive
for i = 1, START(N) do
cache[i] = derive(function()
return state()
end)
end
end)
BENCH("Derive 4 states", function()
local cache = table.create(N)
local state = vide.source(1)
local state2 = vide.source(2)
local state3 = vide.source(3)
local state4 = vide.source(4)
local derive = vide.derive
for i = 1, START(N) do
cache[i] = derive(function()
return state() + state2() + state3() + state4()
end)
end
end)
BENCH("Set derived value", function()
local state = vide.source(1)
local _derived = vide.derive(state)
for i = 1, START(N) do
state(i)
end
end)
BENCH("Apply 0 properties", function()
local apply = require "src/apply"
local instance = vide.create("Frame") {}
for i = 1, START(N) do
apply(instance, {})
end
end)
BENCH("Apply 8 properties", function()
local apply = require "src/apply"
local instance = vide.create("Frame") {}
for i = 1, START(N) do
apply(instance, {
Name = i,
Name2 = i,
Name3 = i,
Name4 = i,
Name5 = i,
Name6 = i,
Name7 = i,
Name8 = i,
})
end
end)
BENCH("Bind state", function()
local apply = require "src/apply"
local instance = vide.create("Frame") {}
local state = vide.source(1)
for i = 1, START(N) do
apply(instance, {
Name = state
})
end
end)
BENCH("Update binding", function()
local apply = require "src/apply"
local instance = vide.create("Frame") {}
local state = vide.source(1)
apply(instance, {
Name = state
})
for i = 1, START(N) do
state(i)
end
end)
BENCH("indexes() no change", function()
local data = {}
for i = 1, N do
data[i] = i
end
local state = vide.source(data)
local _list = vide.indexes(state, function(v, i)
return {}
end)
--state(state()) -- fill double buffer
START(N)
state(data)
end)
-- todo: find out what is causing allocation
BENCH("indexes() all change", function()
local data = {}
for i = 1, N do
data[i] = i
end
local state = vide.source(data)
local _list = vide.indexes(state, function(v, i)
return {}
end)
--state(state()) -- fill double buffer
for i, v in data do
data[i] = v + 1
end
START(N)
state(data)
end)
BENCH("indexes() all remove", function()
local data = {}
for i = 1, N do
data[i] = i
end
local state = vide.source(data)
local _list = vide.indexes(state, function(v, i)
return {}
end)
table.clear(data)
START(N)
state(data)
end)
BENCH("values() no change", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local state = vide.source(data)
local _list = vide.values(state, function(v, i)
return {}
end)
state(state()) -- fill double buffer
START(N)
state(data)
end)
BENCH("values() all change", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local state = vide.source(data)
local _list = vide.values(state, function(v, i)
return {}
end)
state(state()) -- fill double buffer
for i = 1, N do
local r = math.random(1, #data)
data[i], data[r] = data[r], data[i]
end
START(N)
state(data)
end)
BENCH("values() all remove", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local state = vide.source(data)
local _list = vide.values(state, function(v, i)
return {}
end)
table.clear(data)
START(N)
state(data)
end)
return nil