vide/slider.luau

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Text

-- vide/slider.luau
local UserInputService = game:GetService("UserInputService")
local function clamp(x, a, b)
if x < a then return a end
if x > b then return b end
return x
end
local function lerp(a, b, t)
return a + (b - a) * t
end
local function invLerp(a, b, v)
if a == b then return 0 end
return (v - a) / (b - a)
end
local function quantize(v, step)
if not step or step <= 0 then return v end
return math.floor((v / step) + 0.5) * step
end
-- Factory: inject Vide functions to avoid cyclic requires
return function(create, source, action, cleanup)
return function(props)
props = props or {}
local minV = props.min or 0
local maxV = props.max or 1
local step = props.step
local value = props.value
assert(value, "vide.slider: props.value (source<number>) is required")
local theme = props.theme or {}
local format = props.format or function(v) return tostring(v) end
local onChanged = props.onChanged
local trackRef = source(nil)
local function setFromX(screenX)
local track = trackRef()
if not track then return end
local absPosX = track.AbsolutePosition.X
local absSizeX = track.AbsoluteSize.X
if absSizeX <= 0 then return end
local t = clamp((screenX - absPosX) / absSizeX, 0, 1)
local v = lerp(minV, maxV, t)
v = quantize(v, step)
value(v)
if onChanged then onChanged(v) end
end
return create "Frame" {
Name = props.name or "Slider",
Size = props.size or UDim2.fromOffset(516, 90),
Position = props.position,
AnchorPoint = props.anchorPoint,
LayoutOrder = props.layoutOrder,
BackgroundTransparency = 1,
create "TextLabel" {
BackgroundTransparency = 1,
Size = UDim2.fromOffset(516, 24),
TextXAlignment = Enum.TextXAlignment.Left,
FontFace = props.fontFace,
TextSize = props.labelTextSize or 16,
TextColor3 = props.labelTextColor or Color3.fromRGB(235, 238, 245),
Text = props.label or "Slider",
},
create "TextLabel" {
BackgroundTransparency = 1,
Size = UDim2.fromOffset(516, 24),
TextXAlignment = Enum.TextXAlignment.Right,
FontFace = props.fontFace,
TextSize = props.valueTextSize or 16,
TextColor3 = props.valueTextColor or Color3.fromRGB(200, 206, 220),
Text = function()
return format(value())
end,
},
create "Frame" {
Name = "Track",
Position = UDim2.fromOffset(0, 38),
Size = UDim2.fromOffset(516, 16),
BackgroundColor3 = theme.trackColor or Color3.fromRGB(20, 22, 28),
BackgroundTransparency = theme.trackTransparency or 0.15,
action(function(track)
trackRef(track)
local trackBeganConn = track.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
setFromX(input.Position.X)
end
end)
cleanup(function()
if trackRef() == track then trackRef(nil) end
trackBeganConn:Disconnect()
end)
end),
create "UICorner" { CornerRadius = UDim.new(0, theme.cornerRadius or 8) },
create "UIStroke" {
Thickness = 1,
Color = theme.strokeColor or Color3.fromRGB(255, 255, 255),
Transparency = theme.strokeTransparency or 0.8,
},
create "Frame" {
Name = "Fill",
Size = function()
local t = clamp(invLerp(minV, maxV, value()), 0, 1)
return UDim2.fromScale(t, 1)
end,
BackgroundColor3 = theme.fillColor or Color3.fromRGB(80, 140, 255),
BackgroundTransparency = theme.fillTransparency or 0.15,
create "UICorner" { CornerRadius = UDim.new(0, theme.cornerRadius or 8) },
},
create "TextButton" {
Name = "Knob",
AutoButtonColor = false,
Text = "",
Size = UDim2.fromOffset(24, 24),
AnchorPoint = Vector2.new(0.5, 0.5),
Position = function()
local t = clamp(invLerp(minV, maxV, value()), 0, 1)
return UDim2.fromScale(t, 0.5)
end,
BackgroundColor3 = theme.knobColor or Color3.fromRGB(235, 238, 245),
BackgroundTransparency = theme.knobTransparency or 0,
create "UICorner" { CornerRadius = UDim.new(0, theme.knobRadius or 999) },
create "UIStroke" { Thickness = 1, Color = Color3.fromRGB(0, 0, 0), Transparency = 0.75 },
action(function(btn)
local dragInput
local dragging = false
local beganConn
local changedConn
local uisChangedConn
local function update(input)
setFromX(input.Position.X)
end
beganConn = btn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
update(input)
changedConn = input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
btn.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
uisChangedConn = UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
cleanup(function()
if beganConn then beganConn:Disconnect() end
if changedConn then changedConn:Disconnect() end
if uisChangedConn then uisChangedConn:Disconnect() end
end)
end),
},
},
}
end
end