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162 lines
5.4 KiB
Text
162 lines
5.4 KiB
Text
local typeof = game and typeof or require "../test/mock".typeof :: never
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local flags = require "./flags"
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local implicit_effect = require "./implicit_effect"
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local _, is_action = require "./action"()
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local graph = require "./graph"
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type Node<T> = graph.Node<T>
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type Array<V> = { V }
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type ArrayOrV<V> = {ArrayOrV<V>} | V
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type Map<K, V> = { [K]: V }
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type Cache = {
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-- event listeners to connect after properties are set
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events: Array<
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| string -- 1. event name
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| () -> () -- 2. listener
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>,
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-- actions to run after events are connected
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actions: Map<
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number, -- priority
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Array<(Instance) -> ()> -- action callbacks
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>,
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-- what to parent the instance to after running actions
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parent: unknown,
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-- cache to detect duplicate property setting at same nesting depth
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nested_debug: Map<
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number, -- depth
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Map<string, true> -- set of property names
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>,
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-- each nested layer occupies two indexes: 1. table ref 2. nested depth
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-- e.g. { t1 = { t3 = {} }, t2 = {} } -> { t1, 1, t2, 1, t3, 2 }
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nested_stack: { {} | number }
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}
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local free_cache: Cache?
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local function borrow_cache(): Cache
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if free_cache then
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local cache = free_cache
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free_cache = nil
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return cache
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else
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return {
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events = {},
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actions = setmetatable({} :: any, { -- lazy init
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__index = function(self, i) self[i] = {}; return self[i] end
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}),
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parent = nil,
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nested_debug = setmetatable({} :: any, {
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__index = function(self, i: number) self[i] = {}; return self[i] end
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}),
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nested_stack = {}
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}
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end
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end
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local function return_cache(cache: Cache )
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free_cache = cache
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end
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local function process_properties(properties: Map<unknown, unknown>, instance: Instance, cache: Cache, depth: number)
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for property, value in properties do
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if type(property) == "string" then
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if flags.strict then -- check for duplicate property assignment at nesting depth
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if cache.nested_debug[depth][property] then
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error(`duplicate property {property} at depth {depth}`, 0)
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end
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cache.nested_debug[depth][property] = true
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end
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if property == "Parent" then
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cache.parent = value
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continue
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end
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if type(value) == "function" then
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if typeof((instance :: any)[property]) == "RBXScriptSignal" then
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table.insert(cache.events, property) -- add event name to buffer
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table.insert(cache.events, value :: () -> ()) -- add event listener to buffer
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else
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implicit_effect.property(instance, property, value :: () -> ()) -- create implicit effect for property
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end
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else
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(instance :: any)[property] = value -- set property
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end
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elseif type(property) == "number" then
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if type(value) == "function" then
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implicit_effect.children(instance, value :: () -> ArrayOrV<Instance>) -- bind children
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elseif type(value) == "table" then
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if is_action(value) then
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table.insert(cache.actions[(value :: any).priority], (value :: any).callback :: () -> ()) -- add action to buffer
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elseif flags.defer_nested_properties then
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table.insert(cache.nested_stack, value :: {})
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table.insert(cache.nested_stack, depth + 1) -- push table to stack for later processing
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else
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process_properties(value :: Map<unknown, unknown>, instance, cache, depth + 1)
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end
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elseif type(value) == "userdata" then
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(value :: Instance).Parent = instance -- parent child
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end
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end
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end
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end
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-- applies table of nested properties to an instance using full vide semantics
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local function apply<T>(instance: T & Instance, properties: { [unknown]: unknown }): T
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if not properties then
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error "attempt to call a constructor returned by create() with no properties"
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end
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local caches = borrow_cache()
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local events = caches.events
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local actions = caches.actions
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local nested_debug = caches.nested_debug
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local nested_stack = caches.nested_stack
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-- process all properties
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local depth = 1
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repeat
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process_properties(properties, instance, caches, depth)
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depth = table.remove(nested_stack) :: number
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properties = table.remove(nested_stack) :: {}
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until not properties
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for i = 1, #events, 2 do
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local event_name = events[i]
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local event_listener = events[i + 1]
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;(instance :: any)[event_name]:Connect(event_listener)
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end
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for _, queued in actions do
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for _, callback in queued do
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callback(instance)
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end
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end
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local parent = caches.parent
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if parent then
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if type(parent) == "function" then
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implicit_effect.parent(instance, parent :: () -> Instance)
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else
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instance.Parent = parent :: Instance
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end
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end
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table.clear(events)
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for _, queued in actions do table.clear(queued) end
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caches.parent = nil
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if flags.strict then table.clear(nested_debug) end
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table.clear(nested_stack)
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return_cache(caches)
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return instance
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end
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return apply
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