mirror of
https://github.com/centau/vide.git
synced 2026-08-20 14:41:37 +00:00
369 lines
6.8 KiB
Lua
369 lines
6.8 KiB
Lua
local BENCH, START = require("test/testkit").benchmark()
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-- try prevent inlining by wrapping in a closure referencing an upvalue that
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-- cannot be determined at compile-time
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local function NO_INLINE(fn)
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local r = math.random()
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return function(x)
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local _ = r
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fn(x)
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end
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end
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local vide = require "src/init"
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local N = 2^18 -- 262144[
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BENCH("create state", function()
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local source = vide.source
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local cache = table.create(N)
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for i = 1, START(N) do
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cache[i] = source(1)
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end
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end)
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BENCH("get value", function()
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local state = vide.source(1)
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for i = 1, START(N) do
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state()
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end
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end)
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BENCH("set value", function()
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local state = vide.source(1)
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for i = 1, START(N) do
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state(i)
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end
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end)
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BENCH("derive 1 state", function()
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local derive = vide.derive
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local cache = table.create(N)
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local state = vide.source(1)
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vide.root(function()
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for i = 1, START(N) do
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cache[i] = derive(function()
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return state()
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end)
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end
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return nil
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end)
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end)
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BENCH("derive 4 states", function()
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local derive = vide.derive
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local cache = table.create(N)
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local state = vide.source(1)
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local state2 = vide.source(2)
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local state3 = vide.source(3)
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local state4 = vide.source(4)
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vide.root(function()
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for i = 1, START(N) do
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cache[i] = derive(function()
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return state() + state2() + state3() + state4()
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end)
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end
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return nil
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end)
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end)
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BENCH("set derived value", function()
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local state = vide.source(1)
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vide.root(function()
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local _derived = vide.derive(state)
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for i = 1, START(N) do
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state(i)
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end
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return nil
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end)
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end)
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BENCH("apply 0 properties", function()
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local apply = require "src/apply"
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local instance = vide.create("Frame") {}
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for i = 1, START(N) do
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apply(instance, {})
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end
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end)
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BENCH("apply 8 properties", function()
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local apply = require "src/apply"
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local instance = vide.create("Frame") {}
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for i = 1, START(N) do
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apply(instance, {
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Name = i,
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Name2 = i,
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Name3 = i,
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Name4 = i,
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Name5 = i,
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Name6 = i,
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Name7 = i,
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Name8 = i,
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})
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end
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end)
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BENCH("bind source", function()
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local apply = require "src/apply"
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local instance = vide.create("Frame") {}
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local state = vide.source(1)
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vide.root(function()
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for i = 1, START(N) do
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apply(instance, {
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Name = state
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})
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end
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return nil
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end)
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end)
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BENCH("update binding", function()
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local apply = require "src/apply"
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local instance = vide.create("Frame") {}
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local state = vide.source(1)
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vide.root(function()
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apply(instance, {
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Name = state
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})
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for i = 1, START(N) do
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state(i)
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end
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return nil
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end)
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end)
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BENCH("indexes() no change", function()
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local data = {}
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for i = 1, N do
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data[i] = i
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end
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local state = vide.source(data)
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vide.root(function()
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local _list = vide.indexes(state, function(v, i)
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return {}
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end)
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--state(state()) -- fill double buffer
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START(N)
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state(data)
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return nil
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end)
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end)
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BENCH("indexes() all change", function()
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local data = {}
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for i = 1, N do
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data[i] = i
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end
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local state = vide.source(data)
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vide.root(function()
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local _list = vide.indexes(state, function(v, i)
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return {}
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end)
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--state(state()) -- fill double buffer
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for i, v in data do
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data[i] = v + 1
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end
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START(N)
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state(data)
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return nil
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end)
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end)
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BENCH("indexes() all remove", function()
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local data = {}
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for i = 1, N do
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data[i] = i
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end
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local state = vide.source(data)
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vide.root(function()
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local _list = vide.indexes(state, function(v, i)
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return {}
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end)
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table.clear(data)
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START(N)
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state(data)
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return nil
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end)
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end)
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BENCH("values() no change", function()
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local data = {}
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for i = 1, N do
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data[i] = {}
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end
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local state = vide.source(data)
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vide.root(function()
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local _list = vide.values(state, function(v, i)
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return {}
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end)
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state(state()) -- fill double buffer
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START(N)
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state(data)
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return nil
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end)
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end)
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BENCH("values() all change", function()
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local data = {}
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for i = 1, N do
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data[i] = {}
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end
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local state = vide.source(data)
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vide.root(function()
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local _list = vide.values(state, function(v, i)
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return {}
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end)
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state(state()) -- fill double buffer
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for i = 1, N do
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local r = math.random(1, #data)
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data[i], data[r] = data[r], data[i]
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end
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START(N)
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state(data)
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return nil
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end)
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end)
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BENCH("values() all remove", function()
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local data = {}
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for i = 1, N do
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data[i] = {}
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end
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local state = vide.source(data)
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vide.root(function()
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local _list = vide.values(state, function(v, i)
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return {}
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end)
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table.clear(data)
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START(N)
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state(data)
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return nil
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end)
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end)
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BENCH("register new cleanup", function()
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local cleanup = vide.cleanup
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vide.root(function()
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local cleaner = function() end
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local callers = {}
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for i = 1, N do
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callers[i] = function(fn, v)
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fn(v)
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return i -- return unique upvalue to ensure unique closure
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end
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end
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for i = 1, START(N) do
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callers[i](cleanup, cleaner)
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end
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return nil
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end)
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end)
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do
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-- the purpose of the two following benchmarks is to measure the overhead of
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-- aggregate construction
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BENCH("set explicit mock vector2", function()
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local create = vide.create
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local apply = require "src/apply"
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local Vector2 = require "test/mock".Vector2
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local label = create "TextLabel" {
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AnchorPoint = Vector2.new(1, 1)
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}
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for i = 1, START(N) do
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apply(label, {
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AnchorPoint = Vector2.new(i, i)
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})
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end
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end)
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BENCH("set aggregate mock vector2", function()
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local create = vide.create
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local apply = require "src/apply"
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local Vector2 = require "test/mock".Vector2
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local label = create "TextLabel" {
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AnchorPoint = Vector2.new(1, 1)
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}
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for i = 1, START(N) do
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apply(label, {
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AnchorPoint = { i, i }
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})
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end
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end)
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end
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return nil
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