vide/test/benchmark.luau
2024-11-13 22:19:20 +00:00

588 lines
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Text

local testkit = require("./testkit")
local BENCH, START = testkit.benchmark()
local vide = require "../src/init"
local source = vide.source
local derive = vide.derive
local effect = vide.effect
local indexes = vide.indexes
local values = vide.values
local batch = vide.batch
local cleanup = vide.cleanup
local untrack = vide.untrack
local create = vide.create
local context = vide.context
assert(not vide.strict)
local function TITLE(name: string)
print()
print(testkit.color.white(name))
end
local function ROOT_BENCH(name: string, fn: () -> ())
vide.root(function(destroy)
BENCH(name, fn)
return destroy
end)()
end
local N = 2^18 -- 262144
TITLE "sources"
BENCH("create source", function()
local cache = table.create(N)
for i = 1, START(N) do
cache[i] = source(1)
end
end)
BENCH("get value", function()
local src = source(1)
for i = 1, START(N) do
src()
end
end)
BENCH("set value", function()
local src = source(1)
for i = 1, START(N) do
src(i)
end
end)
ROOT_BENCH("derive 1 source", function()
local cache = table.create(N)
local src = source(1)
for i = 1, START(N) do
cache[i] = derive(function()
return src()
end)
end
end)
ROOT_BENCH("derive 4 sources", function()
local cache = table.create(N)
local src = vide.source(1)
local src2 = vide.source(2)
local src3 = vide.source(3)
local src4 = vide.source(4)
for i = 1, START(N) do
cache[i] = derive(function()
return src() + src2() + src3() + src4()
end)
end
end)
TITLE "graphs"
ROOT_BENCH("update 1->1 graph", function()
local src = source(1)
local _derived = derive(function() return src() end)
for i = 1, START(N) do
src(i)
end
end)
ROOT_BENCH("update 1->1 graph with cleanup", function()
local src = source(1)
derive(function()
cleanup(function() end)
return src()
end)
for i = 1, START(N) do
src(i)
end
end)
ROOT_BENCH("update 1->1000 graph", function()
local src = source(-1)
for i = 1, 1000 do
derive(function() return src() end)
end
src(0)
for i = 1, START(10) do
src(i)
end
end)
ROOT_BENCH("update 1->1->1->1...1000 graph", function()
local src = source(-1)
local last = src
for i = 1, 1000 do
local l = last
last = derive(function() return l() end)
end
src(0)
for i = 1, START(10) do
src(i)
end
end)
-- todo: why does it hang at 1k? it didn't before
ROOT_BENCH("update 500->1 graph", function()
local srcs = {}
for i = 1, 500 do
srcs[i] = source(0)
end
derive(function()
for i = 1, 500 do
srcs[i]()
end
return false
end)
for i = 1, START(1) do
for idx = 1, 500 do
srcs[idx](i)
end
end
end)
ROOT_BENCH("update 1000->1 graph (batched)", function()
local srcs = {}
for i = 1, 1000 do
srcs[i] = source(0)
end
derive(function()
for i = 1, 1000 do
srcs[i]()
end
return false
end)
for i = 1, START(1) do
batch(function()
for idx = 1, 1000 do
srcs[idx](i)
end
end)
end
end)
-- todo: optimize this case
ROOT_BENCH("update 1000 1->1 common extern. graph", function()
local ext = source(-1)
local srcs = {}
for i = 1, 1000 do
srcs[i] = source(0)
derive(function() return srcs[i]() + ext() end)
end
ext(0)
for i = 1, START(10) do
for idx = 1, 1000 do
srcs[idx](i)
end
end
end)
TITLE "property apply"
ROOT_BENCH("apply 0 properties", function()
local apply = require "../src/apply"
local instance = create("Frame") {}
for i = 1, START(N) do
apply(instance, {})
end
end)
ROOT_BENCH("apply 8 properties", function()
local apply = require "../src/apply"
local instance = create("Frame") {}
for i = 1, START(N) do
apply(instance, {
Text = i,
Text2 = i,
Text3 = i,
Text4 = i,
Text5 = i,
Text6 = i,
Text7 = i,
Text8 = i,
})
end
end)
ROOT_BENCH("bind property", function()
local apply = require "../src/apply"
local instance = create("Frame") {}
local src = source(1)
for i = 1, START(N) do
apply(instance, {
Text = src
})
end
return nil
end)
ROOT_BENCH("update binding", function()
local apply = require "../src/apply"
local instance = create("Frame") {}
local src = source(1)
apply(instance, {
Text = src
})
for i = 1, START(N) do
src(i)
end
return nil
end)
TITLE "switch()"
ROOT_BENCH("switch()", function()
local M = 2^8
local map = {}
for i = 1, M do
map[i] = function() return i end
end
local input = source(0)
vide.switch(input)(map)
for i = 1, START(N) do
input(bit32.band(i, M - 1) + 1) -- i % m + 1
end
end)
TITLE "indexes()"
N /= 1024
ROOT_BENCH("indexes() all new", function()
local data = {}
for i = 1, N do
data[i] = i
end
local src = source(data)
START(N)
local _list = indexes(src, function(v, i)
return {}
end)
return nil
end)
ROOT_BENCH("indexes() no change", function()
local data = {}
for i = 1, N do
data[i] = i
end
local src = source(data)
local _list = indexes(src, function(v, i)
return {}
end)
START(N)
src(data)
return nil
end)
ROOT_BENCH("indexes() all change", function()
local data = {}
for i = 1, N do
data[i] = i
end
local src = source(data)
local _list = indexes(src, function(v, i)
return {}
end)
--src(src()) -- fill double buffer
for i, v in data do
data[i] = v + 1
end
START(N)
src(data)
end)
ROOT_BENCH("indexes() all remove", function()
local data = {}
for i = 1, N do
data[i] = i
end
local src = source(data)
local _list = indexes(src, function(v, i)
return {}
end)
table.clear(data)
START(N)
src(data)
return nil
end)
TITLE "values()"
ROOT_BENCH("values() all new", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local src = source(data)
START(N)
local _list = values(src, function(v, i)
return {}
end)
return nil
end)
ROOT_BENCH("values() no change", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local src = source(data)
local _list = values(src, function(v, i)
return {}
end)
src(src()) -- fill double buffer
START(N)
src(data)
end)
ROOT_BENCH("values() all change", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local src = source(data)
local _list = values(src, function(v, i)
return {}
end)
src(src()) -- fill double buffer
for i = 1, N do
local r = math.random(1, #data)
data[i], data[r] = data[r], data[i]
end
START(N)
src(data)
end)
ROOT_BENCH("values() all remove", function()
local data = {}
for i = 1, N do
data[i] = {}
end
local src = source(data)
local _list = values(src, function(v, i)
return {}
end)
table.clear(data)
START(N)
src(data)
end)
TITLE "context()"
ROOT_BENCH("set context", function()
local ctx = context()
for i = 1, START(N) do
ctx(i, function() end)
end
end)
ROOT_BENCH("get context (depth=1)", function()
local ctx = context()
local function run()
for i = 1, START(N) do
ctx()
end
end
ctx(1, function()
run()
end)
end)
local depth = 10
ROOT_BENCH(`get context (depth={depth})`, function()
local ctx = context()
local function run()
for i = 1, START(N) do
ctx()
end
end
local function nest_effect(fn)
untrack(function()
effect(fn)
return nil
end)
end
local f = run
for i = 1, depth - 1 do
local f_inner = f
f = function()
nest_effect(f_inner)
end
end
ctx(1, function()
f()
end)
end)
N *= 1024
TITLE "aggregate"
do
-- the purpose of the two following benchmarks is to measure the overhead of
-- aggregate construction
ROOT_BENCH("set explicit mock vector2", function()
local apply = require "../src/apply"
local Vector2 = require "../test/mock".Vector2
local label = create "TextLabel" {
AnchorPoint = Vector2.new(1, 1)
}
for i = 1, START(N) do
apply(label, {
AnchorPoint = Vector2.new(i, i)
})
end
end)
ROOT_BENCH("set aggregate mock vector2", function()
local apply = require "../src/apply"
local Vector2 = require "../test/mock".Vector2
local label = create "TextLabel" {
AnchorPoint = Vector2.new(1, 1)
}
for i = 1, START(N) do
apply(label, {
AnchorPoint = { i, i }
})
end
end)
end
-- innacurate due to no Vector3 in vanilla Luau
-- mock vector is 200x slower than native vector
-- ROOT_BENCH("spring update", function()
-- local root, source, spring = vide.root, vide.source, vide.spring
-- local src = source(0)
-- root(function()
-- for i = 1, N do
-- spring(src)
-- end
-- START(N)
-- src(1)
-- return nil
-- end)
-- end)
-- N /= 1024
-- ROOT_BENCH("spring step", function()
-- local root, source, spring = vide.root, vide.source, vide.spring
-- local src = source(0)
-- root(function()
-- for i = 1, N do
-- spring(src)
-- end
-- src(1)
-- START(N)
-- vide.step(1/60)
-- return nil
-- end)
-- end)
return nil