# Animation
## spring() REACTIVE
Returns a new source with a value always moving torwards the input source value.
- **Type**
```luau
function spring(
source: () -> T & Animatable,
period: number = 1,
damping_ratio: number = 1
): (() -> T, SpringConfig)
type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3 | Rect
type SpringConfig = ({
position: T?,
velocity: T?,
impulse: T?
}) -> ()
```
- **Details**
Creates a reactive scope internally to detect source updates.
The movement is physically simulated according to a
[spring](https://en.wikipedia.org/wiki/Simple_harmonic_motion).
`period` is the amount of time in seconds it takes for the spring to
complete one full cycle if undamped.
`damping_ratio` is the amount of resistance applied to the spring.
- \>1 = Overdamped - slowly reaches target without any overshoot.
- 1 = Critically damped - reaches target without any overshoot.
- <1 = Underdamped - reaches target with some overshoot.
- 0 = Undamped - never stabilizes, oscillates forever.
By default, the spring solver is ran at 120 Hz in
[`Heartbeat`](https://create.roblox.com/docs/reference/engine/classes/RunService#Heartbeat).
You can change when the solver runs by calling `vide.step(dt)`, which will
advance the simulation time by `dt` seconds and automatically stop the
solver running in heartbeat.
::: warning
Large periods or damping ratios can break the spring.
:::