# Animation API ## spring() Returns a new state with a dynamically animated value of the source. - ### Type ```lua type Animatable = number | CFrame | Color3 | UDim | UDim2 | Vector2 | Vector3 function spring( source: () -> T & Animatable, period: number = 1, damping_ratio: number = 1 ): () -> T ``` - ### Details The output state value is updated every frame based on the source state value. The change is physically simulated according to a [spring](https://en.wikipedia.org/wiki/Simple_harmonic_motion). `period` is the amount of time in seconds it takes for the spring to complete one full oscillation. `damping_ratio` is the amount of resistance applied to the spring. - \>1 = Overdamped (not currently supported). - 1 = Critically damped - reaches target without any overshoot. - <1 = Underdamped - reaches target with some overshoot. - 0 = Undamped - never stabilizes, oscillates forever. Velocity is conserved between source state updates for smooth animation. --------------------------------------------------------------------------------