# Components Vide encourages separating different parts of your UI into functions called *components*. A component is a function that creates and returns a piece of UI. This is a way to separate your UI into small chunks that you can reuse and put together. ::: code-group ```lua [Button.luau] local create = vide.create local function Button(props: { Position: UDim2, Text: string, Activated: () -> () }) return create "TextButton" { BackgroundColor3 = Color3.fromRGB(50, 50, 50), TextColor3 = Color3.fromRGB(255, 255, 255), Size = UDim2.fromOffset(200, 150), Position = props.Position, Text = props.Text, Activated = props.Activated, create "UICorner" {} } end return Button ``` ```lua [App.luau] local mount = vide.mount local create = vide.create local Button = require(Button) local function App() return create "ScreenGui" { Button { Position = UDim2.fromOffset(200, 200), Text = "back", Activated = function() print "go to previous page" end }, Button { Position = UDim2.fromOffset(400, 200), Text = "next", Activated = function() print "go to next page" end } } end mount(App, game.StarterGui) ``` ::: Above is a simple example of a button component being used across files. A single parameter `props` is used to pass properties to the component. You can only modify the component in ways that you allow in the component, through the `props` parameter. To create a new button all you must do is call the `Button` function, passing in values. This saves having to create and set every property each time. Also, when updating the button component in future, any changes to the button file will be seen anywhere the button is used in your app. The `mount()` function is used to set up Vide's reactivity system when creating your UI. It only needs to be called once at the top-level with the function that puts together your entire app. It also parents the returned instance to another a target instance for you.