# Implicit Effects Explicitly creating effects to update properties is tedious. You can *implicitly* create an effect to update properties instead. <<<<<<< HEAD ```luau ======= ::: code-group ```luau [Implicit Effect] >>>>>>> 58a31a1b329e922dc86c554e8220012ab7238f1b local create = vide.create local source = vide.source local function Counter() local count = source(0) return create "TextButton" { Activated = function() count(count() + 1) end, Text = function() return "count: " .. count() end } end ``` ```luau [Explicit Effect] local create = vide.create local source = vide.source local effect = vide.effect local function Counter() local count = source(0) local instance = create "TextButton" { Activated = function() count(count() + 1) end } effect(function() instance.Text = "count: " .. count() end) return instance end ``` ::: This example is equivalent to the example seen on the previous page. Instead of explicitly creating an effect, assigning a (non-event) property a function will implicitly create an effect to update that property. ## Children Children can also be set in a similar manner. A source passed as a child (passed with a number key instead of string key) can return an instance or an array of instances. An effect is automatically created to unparent removed instances and parent new instances on source update. ```luau local items = source { create "TextLabel" { Text = "A" } } local function List(props: { children: () -> { Instance } }) return create "Frame" { create "UIListLayout" {}, props.children } end local list = List { children = items } -- creates a list with text label "A" items { create "TextLabel" { Text = "B" }, create "TextLabel" { Text = "C" } } -- this will automatically unparent text label "A", and parent labels "B" and "C" ```