# Components Components are custom-made reusable pieces of UI made from other pieces of UI. By using components you can make your application more modular and better organized. ```lua [Button.luau] local create = vide.create local function Button(props: { Position: UDim2, Text: string, Activated: () -> () }) return create "TextButton" { BackgroundColor3 = Color3.fromRGB(50, 50, 50), Size = UDim2.fromOffset(200, 150), Position = props.Position, Text = props.Text, Activated = props.Activated } end return Button ``` ```lua [App.luau] local mount = vide.mount local create = vide.create local Button = require(Button) local function App() return create "ScreenGui" { Button { Position = UDim2.fromOffset(200, 200), Text = "click me!", Activated = function() print "clicked" end } } end mount(App, game.StarterGui) ``` Above is a simple example of a button component with a set color and size, being reused across files. A single parameter `props` is used to pass properties to the component. Components allow you to *encapsulate* behavior. You can only modify the component in ways that you allow in the component, through the `props` parameter. To create a new button all you must do is call the `Button` function, passing in values through props. This saves having to create and set every property each time. Also, when updating the button component in future, any changes to the button file will be seen anywhere the button is used in your app. This can be extended to much more complicated UI.